# Juliet\include\Graphics\PushConstants ## Source Files - Header: `Juliet\include\Graphics\PushConstants.h` ## AI Description This C++ struct defines a render-pass push constant block holding view-projection matrices, buffer indices for meshes and lighting, scale/translate vectors, vertex offsets, and global light direction/color data to facilitate efficient GPU state configuration. ## Symbols ### Namespace `Juliet` #### Classes, Structs & Unions - `struct PushData`