#include #include namespace Game { namespace { EntityManager Manager; } EntityID EntityManager::ID = 0; void InitEntityManager(Juliet::NonNullPtr arena) { Manager.Arena = arena.Get(); Manager.Entities.Create(arena JULIET_DEBUG_PARAM("Entities")); } void ShutdownEntityManager() { Manager.Entities.Destroy(); } EntityManager& GetEntityManager() { return Manager; } void RegisterEntity(EntityManager& /*manager*/, Entity* entity) { entity->ID = EntityManager::ID++; } } // namespace Game