@echo off setlocal enabledelayedexpansion :: ------------------------------------------------------------------------------ :: Unity Build Script (misc/build.bat) :: Step 1: Use FASTBuild to generate unity .cpp files directly in Intermediate/ :: Step 2: Invoke compiler (clang-cl / cl) directly on target unity files :: ------------------------------------------------------------------------------ set SCRIPT_DIR=%~dp0 cd /d "%SCRIPT_DIR%.." set FBUILD=misc\fbuild.exe set TARGET_JULIET=0 set TARGET_ROMEO=0 set TARGET_SHADER=0 set TARGET_COUNT=0 set CONFIG_DEBUG=0 set CONFIG_RELEASE=0 set CONFIG_PROFILE=0 set CONFIG_COUNT=0 :parse_args if "%~1"=="" goto check_defaults if /i "%~1"=="debug" ( set CONFIG_DEBUG=1 set /a CONFIG_COUNT+=1 shift goto parse_args ) if /i "%~1"=="release" ( set CONFIG_RELEASE=1 set /a CONFIG_COUNT+=1 shift goto parse_args ) if /i "%~1"=="profile" ( set CONFIG_PROFILE=1 set /a CONFIG_COUNT+=1 shift goto parse_args ) if /i "%~1"=="juliet" ( set TARGET_JULIET=1 set /a TARGET_COUNT+=1 shift goto parse_args ) if /i "%~1"=="romeo" ( set TARGET_ROMEO=1 set /a TARGET_COUNT+=1 shift goto parse_args ) if /i "%~1"=="shadercompiler" ( set TARGET_SHADER=1 set /a TARGET_COUNT+=1 shift goto parse_args ) shift goto parse_args :check_defaults :: If no arguments passed ("build"), build ALL targets across ALL configurations (Debug, Profile, Release) if %CONFIG_COUNT% equ 0 if %TARGET_COUNT% equ 0 ( set CONFIG_DEBUG=1 set CONFIG_RELEASE=1 set CONFIG_PROFILE=1 set TARGET_JULIET=1 set TARGET_ROMEO=1 set TARGET_SHADER=1 goto start_build ) :: If targets specified but no configs specified, default to Debug if %CONFIG_COUNT% equ 0 ( set CONFIG_DEBUG=1 ) :: If configs specified but no targets specified, build all targets for those configs if %TARGET_COUNT% equ 0 ( set TARGET_JULIET=1 set TARGET_ROMEO=1 set TARGET_SHADER=1 ) :start_build if not exist "%FBUILD%" ( echo. echo [BUILD FAILED] Could not find %FBUILD%. exit /b 1 ) :: Find Clang / MSVC compiler set COMPILER=clang-cl.exe where %COMPILER% >nul 2>nul if %ERRORLEVEL% neq 0 ( set COMPILER=cl.exe ) if %CONFIG_DEBUG% equ 1 call :build_config Debug if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if %CONFIG_PROFILE% equ 1 call :build_config Profile if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if %CONFIG_RELEASE% equ 1 call :build_config Release if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% echo. echo ============================================================================== echo [ALL BUILDS SUCCEEDED] All requested executables built successfully. echo ============================================================================== exit /b 0 :: ------------------------------------------------------------------------------ :: Subroutine to build a specific configuration (Debug / Profile / Release) :: ------------------------------------------------------------------------------ :build_config set "CFG=%~1" echo. echo ============================================================================== echo Generating Unity Files into Intermediate/ via FASTBuild [%CFG%]... echo ============================================================================== set FASTBUILD_TARGETS=Juliet-Unity if %TARGET_JULIET% equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietApp-Unity Game-Unity if %TARGET_ROMEO% equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity if %TARGET_SHADER% equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity "%FBUILD%" !FASTBUILD_TARGETS! if %ERRORLEVEL% neq 0 ( echo. echo ============================================================================== echo [BUILD FAILED] FASTBuild failed to generate unity files for %CFG%. echo ============================================================================== exit /b %ERRORLEVEL% ) :: Strip '#pragma message' from generated Unity files powershell -Command "Get-ChildItem -Path Intermediate -Recurse -Filter '*_Unity*.cpp' | ForEach-Object { (Get-Content $_.FullName) | Where-Object { $_ -notmatch '#pragma message' } | Set-Content $_.FullName }" echo. echo ============================================================================== echo Compiling Unity Files directly via %COMPILER% [%CFG%]... echo ============================================================================== if not exist "bin\x64-!CFG!" mkdir "bin\x64-!CFG!" set COMMON_FLAGS=/nologo /std:c++20 /W4 /EHa- /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530 if /i "!CFG!"=="Debug" ( set COMPILER_FLAGS=!COMMON_FLAGS! /MDd /Od /Zi /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG ) else if /i "!CFG!"=="Profile" ( set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Zi /DRELEASE /DPROFILING_ENABLED ) else ( set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /DRELEASE ) set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib set IMGUI_SRCS=External\imgui\imgui.cpp External\imgui\imgui_demo.cpp External\imgui\imgui_draw.cpp External\imgui\imgui_tables.cpp External\imgui\imgui_widgets.cpp External\imgui\backends\imgui_impl_win32.cpp External\imgui\backends\imgui_impl_dx12.cpp :: Compile JulietApp Executable if %TARGET_JULIET% equ 1 ( echo. echo --- Building JulietApp.exe [%CFG%] --- %COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^ Intermediate\Juliet\*.cpp ^ Intermediate\JulietApp\*.cpp ^ Intermediate\Game\*.cpp ^ !IMGUI_SRCS! ^ /link %COMMON_LIBS% /SUBSYSTEM:CONSOLE if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% ) :: Compile Romeo Executable if %TARGET_ROMEO% equ 1 ( echo. echo --- Building Romeo.exe [%CFG%] --- %COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^ Intermediate\Juliet\*.cpp ^ Intermediate\Romeo\*.cpp ^ !IMGUI_SRCS! ^ /link %COMMON_LIBS% /SUBSYSTEM:CONSOLE if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% ) :: Compile JulietShaderCompiler Executable if %TARGET_SHADER% equ 1 ( echo. echo --- Building JulietShaderCompiler.exe [%CFG%] --- if exist "Intermediate\JulietShaderCompiler\*.cpp" ( %COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^ Intermediate\Juliet\*.cpp ^ Intermediate\JulietShaderCompiler\*.cpp ^ JulietShaderCompiler\DXShaderCompiler\dxcompiler.lib ^ /link %COMMON_LIBS% /SUBSYSTEM:CONSOLE if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% ) ) exit /b 0