#pragma once enum class JulietInit_Flags : uint8 { None = 0, Display = 1 << 0, Audio = 1 << 1, Count = Audio, All = 0xFb }; struct Arena; struct GameData { struct GameState* GameState; Arena* ScratchArena; }; void JulietInit(JulietInit_Flags flags); void JulietShutdown();