# Juliet\include\Graphics\Mesh ## Source Files - Header: `Juliet\include\Graphics\Mesh.h` - Source: `Juliet\src\Graphics\Mesh.cpp` ## AI Description The `Mesh` class in the Juliet graphics library is designed to represent a collection of vertices and indices that define a 3D object. It encapsulates the necessary data structures such as vertex count, index count, and offsets for accessing these elements within an arena. The class also includes a transformation matrix that allows for scaling, rotation, or translation of the mesh in 3D space. This structure is crucial for rendering 3D models in applications using the Juliet graphics engine. ## Symbols ### Namespace `Juliet` #### Classes, Structs & Unions - `struct Mesh` #### Functions & Methods - `Matrix Transform = Mesh::MatrixIdentity()`