# Juliet\include\Graphics\ImGuiRenderer ## Source Files - Header: `Juliet\include\Graphics\ImGuiRenderer.h` - Source: `Juliet\src\Graphics\ImGuiRenderer.cpp` ## AI Description The `ImGuiRenderer` component in the Juliet graphics library is designed to handle rendering of ImGui UI elements directly within a graphics pipeline. It initializes, manages, and renders ImGui windows and controls on the GPU using DirectX 12. The component includes functions for initializing, shutting down, starting a new frame, and rendering the ImGui content into a command list. It uses a set of buffers and transfer buffers to manage vertex and index data efficiently, ensuring smooth and responsive UI interactions. ## Symbols ### Namespace `Juliet` #### Functions & Methods - `extern bool ImGuiRenderer_Initialize(GraphicsDevice* device)` - `extern void ImGuiRenderer_Shutdown(GraphicsDevice* device)` - `extern void ImGuiRenderer_NewFrame()` - `extern JULIET_API void ImGuiRenderer_Render(CommandList* cmdList, RenderPass* renderPass)`