# Juliet\include\Graphics\MeshRenderer ## Source Files - Header: `Juliet\include\Graphics\MeshRenderer.h` - Source: `Juliet\src\Graphics\MeshRenderer.cpp` ## AI Description It looks like you're trying to create a simple cube and a quad using vertex data in a graphics programming context. The code snippet provided is incomplete and contains some errors that need to be addressed for it to work correctly. Here's a revised version of the code with corrections: ```cpp #include ?vector? struct Vertex { float Position[3]; float Color[4]; }; class MeshRenderer { public: std::vector?Vertex? Vertices; std::vector?uint16_t? Indices; std::vector?MeshID? Meshes; MeshID AddCube() { // Define the vertices of a cube constexpr Vertex vertexData[] = { { { -0.5f, -0.5f, -0.5f }, { 1.0f, 0.0f, 0.0f, 1.0f } }, // Front bottom left { { 0.5f, -0.5f, -0.5f }, { 0.0f, 1.0f, 0.0f, 1.0f } }, // Front bottom right { { 0.5f, 0.5f, -0.5f }, { 0.0f, 0.0f, 1.0f, 1.0f } }, // Front top right { { -0.5f, 0.5f, -0.5f }, { 0.0f, 1.0f, 0.0f, 1.0f } }, // Front top left { { -0.5f, -0.5f, 0.5f }, { 1.0f, 0.0f, 0.0f, 1.0f } }, // Back bottom left { { 0.5f, -0.5f, 0.5f }, { 0.0f, 1.0f, 0.0f, 1.0f } }, // Back bottom right { { 0.5f, 0.5f, 0.5f }, { 0.0f, 0.0f, 1.0f, 1.0f } }, // Back top right { { -0.5f, 0.5f, 0.5f }, { 0.0f, 1.0f, 0.0f, 1.0f } }, // Back top left { { -0.5f, -0.5f, 0.5f }, { 1.0f, 0.0f, 0.0f ## Symbols ### Namespace `Juliet` #### Classes, Structs & Unions - `struct MeshRenderer` #### Functions & Methods - `constexpr size_t kGeometryPage = Megabytes(64)` - `constexpr size_t kIndexPage = Megabytes(32)` - `JULIET_API void InitializeMeshRenderer(NonNullPtr arena)` - `[[nodiscard]] JULIET_API bool InitializeMeshRendererGraphics(NonNullPtr device, NonNullPtr window)` - `JULIET_API void ShutdownMeshRendererGraphics()` - `JULIET_API void ShutdownMeshRenderer()` - `JULIET_API void LoadMeshesOnGPU(NonNullPtr cmdList)` - `JULIET_API void RenderMeshes(NonNullPtr pass, NonNullPtr cmdList, PushData& pushData)` - `// Lights [[nodiscard]] JULIET_API LightID AddPointLight(const PointLight& light)` - `JULIET_API void SetPointLightPosition(LightID id, const Vector3& position)` - `JULIET_API void SetPointLightColor(LightID id, const Vector3& color)` - `JULIET_API void SetPointLightRadius(LightID id, float radius)` - `JULIET_API void SetPointLightIntensity(LightID id, float intensity)` - `JULIET_API void ClearPointLights()` - `// Utils [[nodiscard]] JULIET_API MeshID AddCube()` - `[[nodiscard]] JULIET_API MeshID AddQuad()` - `JULIET_API void SetMeshTransform(MeshID id, const Matrix& transform)` - `#if ALLOW_SHADER_HOT_RELOAD JULIET_API void ReloadMeshRendererShaders()`