# Juliet\include\Graphics\Camera ## Source Files - Header: `Juliet\include\Graphics\Camera.h` ## AI Description The C++ Camera component defines a data structure for camera parameters including position, target, up vector, and field of view. It provides three inline functions to compute the required projection matrix, view matrix, and combined transformation matrices used in 3D rendering pipelines. ## Symbols ### Namespace `Juliet` #### Classes, Structs & Unions - `struct Camera`