@echo off setlocal REM ============================================================ REM ship.bat - Build clang-Release and prepare Ship/ folder REM ============================================================ set ROOT=%~dp0.. set BUILD_DIR=%ROOT%\bin\x64Clang-Release set SHIP_DIR=%ROOT%\Ship REM Step 0: Build Shader Compiler echo [Ship] Building Shader Compiler... call "%~dp0fbuild" JulietShaderCompiler-x64Clang-Release -cache if errorlevel 1 ( echo [Ship] SHADER COMPILER BUILD FAILED exit /b 1 ) REM Step 1: Compile shaders echo [Ship] Compiling shaders... call "%~dp0recompile_shaders.bat" if errorlevel 1 ( echo [Ship] SHADER COMPILATION FAILED exit /b 1 ) REM Step 2: Build clang-Release echo [Ship] Building clang-Release... call "%~dp0fbuild" clang-Release -cache if errorlevel 1 ( echo [Ship] BUILD FAILED exit /b 1 ) REM Step 3: Prepare Ship folder echo [Ship] Preparing Ship folder: %SHIP_DIR% if exist "%SHIP_DIR%" rd /s /q "%SHIP_DIR%" mkdir "%SHIP_DIR%" REM Copy only the required binaries echo [Ship] Copying binaries... copy "%BUILD_DIR%\JulietApp.exe" "%SHIP_DIR%\" >nul copy "%BUILD_DIR%\Juliet.dll" "%SHIP_DIR%\" >nul copy "%BUILD_DIR%\Game.dll" "%SHIP_DIR%\" >nul REM Copy compiled shaders into Assets\Shaders\ echo [Ship] Copying shaders... mkdir "%SHIP_DIR%\Assets\Shaders" copy "%ROOT%\Assets\compiled\*.dxil" "%SHIP_DIR%\Assets\Shaders\" >nul del "%SHIP_DIR%\Assets\Shaders\ImGui*.dxil" >nul 2>&1 echo. echo [Ship] Done! echo [Ship] Ship folder: %SHIP_DIR% echo. echo [Ship] Contents: dir /b "%SHIP_DIR%" echo. echo [Ship] Shaders: dir /b "%SHIP_DIR%\Assets\Shaders"