// JulietShaderCompiler //------------------------------------------------------------------------------ { .ProjectName = 'JulietShaderCompiler' .ProjectPath = 'JulietShaderCompiler' // Configurations //-------------------------------------------------------------------------- ForEach( .BuildConfigName in .BuildConfigs ) { #if __WINDOWS__ .ConfigInfo = [ Using( .'Project_x64_$BuildConfigName$' ) .LocalDebuggerCommandArguments = '..\..\Assets\source\SolidColor.frag.hlsl -o ..\..\Assets\compiled\SolidColor.frag.dxil' ] ^ProjectConfigs + .ConfigInfo #endif } VCXProject( '$ProjectName$' ) { .ProjectOutput = '$ProjectPath$/$ProjectName$.vcxproj' .ProjectBasePath = '$ProjectPath$/' .ProjectInputPaths = { .ProjectBasePath } .ProjectConfigs = .ProjectConfigs } }