# Juliet\src\Graphics\DebugDisplayRenderer ## Source Files - Source: `Juliet\src\Graphics\DebugDisplayRenderer.cpp` ## AI Description This C++ component renders debug overlays (lines and sphere wireframes) using a shared GPU buffer split into two regions for depth-tested primitives and non-depth overlay data. It manages shader pipeline creation, vertex allocation up to ~450KB, and command rendering with view projection push constants per region within the Juliet graphics framework. ## Symbols ### Namespace `Juliet::anonymous` #### Classes, Structs & Unions - `struct DebugVertex` - `struct DebugDisplayState`