@echo off setlocal enabledelayedexpansion :: ------------------------------------------------------------------------------ :: Unity Build Script (misc/build.bat) :: Step 1: Generate build_plan.txt for all configurations :: Step 2: Invoke build.exe to execute the plan :: ------------------------------------------------------------------------------ set SCRIPT_DIR=%~dp0 cd /d "%SCRIPT_DIR%.." set BUILD_TOOL=misc\build_system.exe set BUILD_SRC=tools\build_system.c set TARGET_JULIET=0 set TARGET_ROMEO=0 set TARGET_SHADER=0 set TARGET_GAME=0 set TARGET_SPECIFIED=0 set CONFIG_DEBUG=0 set CONFIG_RELEASE=0 set CONFIG_PROFILE=0 set CONFIG_SPECIFIED=0 :parse_args if "%~1"=="" goto check_defaults if /i "%~1"=="gen_vs" ( set COMMAND_GEN_VS=1 set GEN_VS_PLAN=%~2 goto do_compile_build_tool ) if /i "%~1"=="debug" set CONFIG_DEBUG=1& set CONFIG_SPECIFIED=1 if /i "%~1"=="release" set CONFIG_RELEASE=1& set CONFIG_SPECIFIED=1 if /i "%~1"=="profile" set CONFIG_PROFILE=1& set CONFIG_SPECIFIED=1 if /i "%~1"=="juliet" set TARGET_JULIET=1& set TARGET_SPECIFIED=1 if /i "%~1"=="game" set TARGET_GAME=1& set TARGET_SPECIFIED=1 if /i "%~1"=="romeo" set TARGET_ROMEO=1& set TARGET_SPECIFIED=1 if /i "%~1"=="shadercompiler" set TARGET_SHADER=1& set TARGET_SPECIFIED=1 shift goto parse_args :check_defaults if !CONFIG_SPECIFIED! equ 0 set CONFIG_DEBUG=1& if !TARGET_SPECIFIED! equ 0 set CONFIG_RELEASE=1& set CONFIG_PROFILE=1 if !TARGET_SPECIFIED! equ 0 set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1 :do_compile_build_tool :: Find Clang / MSVC compiler set COMPILER=clang-cl.exe where %COMPILER% >nul 2>nul if !ERRORLEVEL! neq 0 ( set COMPILER=cl.exe where %COMPILER% >nul 2>nul if !ERRORLEVEL! neq 0 ( echo [BUILD FAILED] Neither clang-cl.exe nor cl.exe was found in PATH. exit /b 1 ) ) :: Check if build.exe needs to be compiled (missing, version changed, or source changed) set BUILD_TOOL_VER=11 set NEED_RECOMPILE_BUILD_TOOL=0 if not exist "%BUILD_TOOL%" ( set NEED_RECOMPILE_BUILD_TOOL=1 ) else ( set "CURR_VER=" if exist "Intermediate\build_tool.ver" ( for /f "usebackq delims=" %%I in ("Intermediate\build_tool.ver") do set "CURR_VER=%%I" ) if not "!CURR_VER!"=="!BUILD_TOOL_VER!" set NEED_RECOMPILE_BUILD_TOOL=1 set "SRC_TIME=" for %%I in ("%BUILD_SRC%") do set "SRC_TIME=%%~tI" set "STAMP_TIME=" if exist "Intermediate\build_tool.stamp" ( for /f "usebackq delims=" %%I in ("Intermediate\build_tool.stamp") do set "STAMP_TIME=%%I" ) if not "!SRC_TIME!"=="!STAMP_TIME!" set NEED_RECOMPILE_BUILD_TOOL=1 ) if !NEED_RECOMPILE_BUILD_TOOL! equ 1 ( if exist "Intermediate\build_tool.stamp" del /f /q "Intermediate\build_tool.stamp" if exist "Intermediate\build_tool.ver" del /f /q "Intermediate\build_tool.ver" if exist "%BUILD_TOOL%" ( del /f /q "%BUILD_TOOL%" >nul 2>&1 if exist "%BUILD_TOOL%" ( echo [BUILD FAILED] Could not overwrite %BUILD_TOOL%. It may be in use by another process. exit /b 1 ) ) echo [BUILD] Compiling fast native build orchestrator [tools\build_system.c -^> misc\build.exe]... %COMPILER% /nologo /MT /O2 /W4 "%BUILD_SRC%" /Fe"%BUILD_TOOL%" if !ERRORLEVEL! neq 0 ( echo [BUILD FAILED] Could not compile build orchestrator. exit /b 1 ) if not exist "%BUILD_TOOL%" ( echo [BUILD FAILED] Compilation failed to produce %BUILD_TOOL%. exit /b 1 ) "%BUILD_TOOL%" check_alive >nul 2>&1 if !ERRORLEVEL! neq 0 ( echo [BUILD FAILED] %BUILD_TOOL% was built but failed to execute ^(missing DLL or AV block^). exit /b 1 ) if not exist "Intermediate" mkdir "Intermediate" (echo !BUILD_TOOL_VER!)>"Intermediate\build_tool.ver" for %%I in ("%BUILD_SRC%") do (echo %%~tI)>"Intermediate\build_tool.stamp" ) if "!COMMAND_GEN_VS!"=="1" ( echo [BUILD] Generating Visual Studio Projects and Solutions... "%BUILD_TOOL%" gen_vs "!GEN_VS_PLAN!" exit /b !ERRORLEVEL! ) echo [BUILD] Generating Build Plan... set PLAN_FILE=Intermediate\build_plan.txt if exist "!PLAN_FILE!" del /f /q "!PLAN_FILE!" if !CONFIG_DEBUG! equ 1 call :emit_config Debug || exit /b !ERRORLEVEL! if !CONFIG_PROFILE! equ 1 call :emit_config Profile || exit /b !ERRORLEVEL! if !CONFIG_RELEASE! equ 1 call :emit_config Release || exit /b !ERRORLEVEL! echo Compiler Used : %COMPILER% "%BUILD_TOOL%" run_plan "!PLAN_FILE!" exit /b !ERRORLEVEL! :: ------------------------------------------------------------------------------ :: Build Configuration Plan Generator Subroutine :: ------------------------------------------------------------------------------ :emit_config set "CFG=%~1" if not exist "bin\x64-!CFG!" mkdir "bin\x64-!CFG!" if not exist "Intermediate\x64-!CFG!" mkdir "Intermediate\x64-!CFG!" echo CONFIG !CFG!>>"!PLAN_FILE!" set UNITY_MAX_FILES=50 echo UNITY Juliet Intermediate\Juliet Juliet_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!" if /i not "!CFG!"=="Release" echo UNITY_EXPLICIT Intermediate\External\imgui ImGui_Unity 1 External\imgui\imgui.cpp^|External\imgui\imgui_demo.cpp^|External\imgui\imgui_draw.cpp^|External\imgui\imgui_tables.cpp^|External\imgui\imgui_widgets.cpp^|External\imgui\backends\imgui_impl_win32.cpp^|External\imgui\backends\imgui_impl_dx12.cpp>>"!PLAN_FILE!" set ADD_GAME_UNITY=0 if !TARGET_JULIET! equ 1 set ADD_GAME_UNITY=1 if !TARGET_GAME! equ 1 set ADD_GAME_UNITY=1 if !TARGET_JULIET! equ 1 echo UNITY JulietApp Intermediate\JulietApp JulietApp_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!" if !ADD_GAME_UNITY! equ 1 echo UNITY Game Intermediate\Game Game_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!" if !TARGET_ROMEO! equ 1 echo UNITY Romeo Intermediate\Romeo Romeo_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!" if !TARGET_SHADER! equ 1 echo UNITY JulietShaderCompiler Intermediate\JulietShaderCompiler JulietShaderCompiler_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!" set COMMON_FLAGS=/nologo /std:c++20 /W4 /EHa- /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530 if /i "!CFG!"=="Debug" ( set COMPILER_FLAGS=!COMMON_FLAGS! /MDd /Od /Zi /Gw /Gy /Zc:inline /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp ) else if /i "!CFG!"=="Profile" ( set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Zi /Gw /Gy /Zc:inline /DRELEASE /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp ) else ( set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Gw /Gy /Zc:inline /DRELEASE set IMGUI_UNITY_SRCS= ) set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib if defined IMGUI_UNITY_SRCS ( echo STEP Compiling ImGui Shared Objs [!CFG!]>>"!PLAN_FILE!" echo OUTPUT Intermediate\x64-!CFG!\ImGui_Unity1.obj>>"!PLAN_FILE!" echo DEPENDS External\imgui>>"!PLAN_FILE!" echo COMMAND %COMPILER% %COMPILER_FLAGS% /DIMGUI_API=__declspec^(dllexport^) /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\">>"!PLAN_FILE!" ) set IMGUI_OBJS= if defined IMGUI_UNITY_SRCS set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj set BUILD_GAME_DLL=0 if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1 if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1 :: --- Juliet.dll --- echo STEP Building Juliet.dll [!CFG!]>>"!PLAN_FILE!" echo OUTPUT bin\x64-!CFG!\Juliet.dll>>"!PLAN_FILE!" echo DEPENDS Juliet^|External\imgui>>"!PLAN_FILE!" echo COMMAND %COMPILER% %COMPILER_FLAGS% /DIMGUI_API=__declspec^(dllexport^) /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Juliet.dll" Intermediate\Juliet\*.cpp %IMGUI_OBJS% /link %COMMON_LIBS% /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Juliet.ilk /PDB:Intermediate\x64-!CFG!\Juliet.pdb>>"!PLAN_FILE!" :: --- Game.dll --- if !BUILD_GAME_DLL! equ 1 ( set "GAME_DLL_NAME=Game" if defined GAME_BUILD_ID set "GAME_DLL_NAME=Game-!GAME_BUILD_ID!" echo STEP Building !GAME_DLL_NAME!.dll [!CFG!]>>"!PLAN_FILE!" echo OUTPUT bin\x64-!CFG!\!GAME_DLL_NAME!.dll>>"!PLAN_FILE!" echo DEPENDS Game^|Juliet^|External\imgui>>"!PLAN_FILE!" echo COMMAND %COMPILER% %COMPILER_FLAGS% /DIMGUI_API=__declspec^(dllimport^) /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\!GAME_DLL_NAME!.dll" Intermediate\Game\*.cpp /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /INCREMENTAL /ILK:Intermediate\x64-!CFG!\!GAME_DLL_NAME!.ilk /PDB:Intermediate\x64-!CFG!\!GAME_DLL_NAME!.pdb>>"!PLAN_FILE!" ) :: --- JulietApp.exe --- if !TARGET_JULIET! equ 1 ( echo STEP Building JulietApp.exe [!CFG!]>>"!PLAN_FILE!" echo OUTPUT bin\x64-!CFG!\JulietApp.exe>>"!PLAN_FILE!" echo DEPENDS JulietApp^|Game^|Juliet^|External\imgui>>"!PLAN_FILE!" echo COMMAND %COMPILER% %COMPILER_FLAGS% /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\JulietApp.exe" Intermediate\JulietApp\*.cpp /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietApp.ilk /PDB:Intermediate\x64-!CFG!\JulietApp.pdb>>"!PLAN_FILE!" ) :: --- Romeo.exe --- if !TARGET_ROMEO! equ 1 ( echo STEP Building Romeo.exe [!CFG!]>>"!PLAN_FILE!" echo OUTPUT bin\x64-!CFG!\Romeo.exe>>"!PLAN_FILE!" echo DEPENDS Romeo^|Juliet^|External\imgui>>"!PLAN_FILE!" echo COMMAND %COMPILER% %COMPILER_FLAGS% /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\Romeo.exe" Intermediate\Romeo\*.cpp /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Romeo.ilk /PDB:Intermediate\x64-!CFG!\Romeo.pdb>>"!PLAN_FILE!" ) :: --- JulietShaderCompiler.exe --- if !TARGET_SHADER! equ 1 ( echo STEP Building JulietShaderCompiler.exe [!CFG!]>>"!PLAN_FILE!" echo OUTPUT bin\x64-!CFG!\JulietShaderCompiler.exe>>"!PLAN_FILE!" echo DEPENDS JulietShaderCompiler^|Juliet^|External\imgui>>"!PLAN_FILE!" echo COMMAND %COMPILER% %COMPILER_FLAGS% /DIMGUI_API=__declspec^(dllimport^) /IJulietShaderCompiler /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" Intermediate\JulietShaderCompiler\*.cpp /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietShaderCompiler.ilk /PDB:Intermediate\x64-!CFG!\JulietShaderCompiler.pdb>>"!PLAN_FILE!" ) exit /b 0