Some clean up in the mesh renderer

This commit is contained in:
2026-08-09 17:59:37 -04:00
parent 73aa4a846b
commit fb020d16e5
15 changed files with 60 additions and 34 deletions
+1 -1
View File
@@ -175,7 +175,7 @@ if /i "!CFG!"=="Debug" (
set IMGUI_UNITY_SRCS=
)
set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib
set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib dxcompiler.lib shell32.lib winhttp.lib delayimp.lib
if defined IMGUI_UNITY_SRCS (
echo STEP Compiling ImGui Shared Objs [!CFG!]>>"!PLAN_FILE!"
+7 -1
View File
@@ -1,7 +1,13 @@
@echo off
setlocal enabledelayedexpansion
set TARGET=x64-Release
set TARGET=x64-Debug
if not exist "bin\%TARGET%\JulietShaderCompiler.exe" (
set TARGET=x64-Release
)
if not exist "bin\%TARGET%\JulietShaderCompiler.exe" (
set TARGET=x64-Profile
)
REM Chemin relatif vers JulietShaderCompiler.exe
set COMPILER_PATH=bin\%TARGET%\JulietShaderCompiler.exe