clean all path returned by GetAssetPath

This commit is contained in:
Patedam committed 2026-09-16 20:43:48 -04:00
1 parent 10ac51f167
commit f77b7fb901
1 file changed
+11 -14
+11 -14
View File
@@ -37,52 +37,49 @@ String GetAssetBasePath()
String GetAssetPath(NonNullPtr<Arena> arena, AssetType type, String filename)
{
// ICI on va vouloir 1) avoir une fonction create file path a partir de base + file qui fait un string copy
// On va passer le path au clean path
Assert(IsValid(filename));
String asset_path = {};
char buffer[MAX_PATH];
size_t totalSize = MAX_PATH;
switch (type)
{
case AssetType::Shader:
{
Assert(IsValid(CachedShaderBasePath));
size_t totalSize = CachedShaderBasePath.Size + filename.Size + 1;
char* buffer = ArenaPushArray<char>(arena, totalSize);
Assert(buffer);
totalSize = CachedShaderBasePath.Size + filename.Size + 1;
juliet_snprintf(buffer, totalSize, "%s%s", CStr(CachedShaderBasePath), CStr(filename));
asset_path = { buffer, totalSize - 1 };
}
break;
case AssetType::Config:
{
Assert(IsValid(CachedAssetBasePath));
constexpr const char* kConfig_str = "config/";
constexpr char kConfig_str[] = "config/";
constexpr size_t kConfig_size = sizeof(kConfig_str) - 1;
size_t totalSize = CachedAssetBasePath.Size + kConfig_size + filename.Size + 1;
char* buffer = ArenaPushArray<char>(arena, totalSize);
Assert(buffer);
totalSize = CachedAssetBasePath.Size + kConfig_size + filename.Size + 1;
juliet_snprintf(buffer, totalSize, "%s%s%s", CStr(CachedAssetBasePath), kConfig_str, CStr(filename));
asset_path = { buffer, totalSize - 1 };
}
break;
case AssetType::JAsset: [[fallthrough]];
default:
{
Assert(IsValid(CachedAssetBasePath));
size_t totalSize = CachedAssetBasePath.Size + filename.Size + 1;
char* buffer = ArenaPushArray<char>(arena, totalSize);
Assert(buffer);
totalSize = CachedAssetBasePath.Size + filename.Size + 1;
juliet_snprintf(buffer, totalSize, "%s%s", CStr(CachedAssetBasePath), CStr(filename));
asset_path = { buffer, totalSize - 1 };
}
break;
}
String asset_path = CleanPath(arena, { buffer, totalSize - 1 });
return asset_path;
}