Finished first pass BeginRenderPass.
This commit is contained in:
@@ -123,50 +123,51 @@
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<ClInclude Include="include\Core\JulietInit.h"/>
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<ClInclude Include="include\Core\Logging\LogManager.h"/>
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<ClInclude Include="include\Core\Logging\LogTypes.h"/>
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<ClInclude Include="include\Core\Memory\Allocator.h"/>
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<ClInclude Include="include\Core\Memory\Utils.h"/>
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<ClInclude Include="include\Core\Networking\IPAddress.h"/>
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<ClInclude Include="include\Core\Networking\NetworkPacket.h"/>
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<ClInclude Include="include\Core\Networking\Socket.h"/>
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<ClInclude Include="include\Core\Networking\SocketHandle.h"/>
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<ClInclude Include="include\Core\Networking\TcpListener.h"/>
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<ClInclude Include="include\Core\Networking\TcpSocket.h"/>
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<ClInclude Include="include\Core\Thread\Thread.h"/>
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<ClInclude Include="include\Engine\Class.h"/>
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<ClInclude Include="include\Engine\Engine.h"/>
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<ClInclude Include="include\Graphics\Colors.h"/>
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<ClInclude Include="include\Graphics\Graphics.h"/>
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<ClInclude Include="include\Graphics\GraphicsConfig.h"/>
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<ClInclude Include="include\Graphics\RenderPass.h"/>
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<ClInclude Include="include\Graphics\Texture.h"/>
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<ClInclude Include="include\Juliet.h"/>
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<ClInclude Include="include\pch.h"/>
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<ClInclude Include="src\Core\HAL\Display\DisplayDevice.h"/>
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<ClInclude Include="src\Core\HAL\Display\Display_Private.h"/>
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<ClInclude Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.h"/>
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<ClInclude Include="src\Core\HAL\Display\Win32\Win32Window.h"/>
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<ClInclude Include="src\Core\HAL\Display\Window.h"/>
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<ClInclude Include="src\Core\HAL\Event\KeyboardMapping.h"/>
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<ClInclude Include="src\Core\HAL\Event\Keyboard_Private.h"/>
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<ClInclude Include="src\Core\HAL\Event\Mouse_Private.h"/>
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<ClInclude Include="src\Core\HAL\Event\Win32ScanCode.h"/>
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<ClInclude Include="src\Core\HAL\Event\WindowEvent.h"/>
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<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h"/>
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<ClInclude Include="src\Core\HAL\Win32.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Common.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12RenderPass.h"/>
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<ClInclude Include="include\Core\Math\Shape.h" />
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<ClInclude Include="include\Core\Memory\Allocator.h" />
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<ClInclude Include="include\Core\Memory\Utils.h" />
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<ClInclude Include="include\Core\Networking\IPAddress.h" />
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<ClInclude Include="include\Core\Networking\NetworkPacket.h" />
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<ClInclude Include="include\Core\Networking\Socket.h" />
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<ClInclude Include="include\Core\Networking\SocketHandle.h" />
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<ClInclude Include="include\Core\Networking\TcpListener.h" />
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<ClInclude Include="include\Core\Networking\TcpSocket.h" />
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<ClInclude Include="include\Core\Thread\Thread.h" />
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<ClInclude Include="include\Engine\Class.h" />
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<ClInclude Include="include\Engine\Engine.h" />
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<ClInclude Include="include\Graphics\Colors.h" />
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<ClInclude Include="include\Graphics\Graphics.h" />
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<ClInclude Include="include\Graphics\GraphicsConfig.h" />
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<ClInclude Include="include\Graphics\RenderPass.h" />
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<ClInclude Include="include\Graphics\Texture.h" />
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<ClInclude Include="include\Juliet.h" />
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<ClInclude Include="include\pch.h" />
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<ClInclude Include="src\Core\HAL\Display\DisplayDevice.h" />
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<ClInclude Include="src\Core\HAL\Display\Display_Private.h" />
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<ClInclude Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.h" />
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<ClInclude Include="src\Core\HAL\Display\Win32\Win32Window.h" />
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<ClInclude Include="src\Core\HAL\Display\Window.h" />
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<ClInclude Include="src\Core\HAL\Event\KeyboardMapping.h" />
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<ClInclude Include="src\Core\HAL\Event\Keyboard_Private.h" />
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<ClInclude Include="src\Core\HAL\Event\Mouse_Private.h" />
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<ClInclude Include="src\Core\HAL\Event\Win32ScanCode.h" />
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<ClInclude Include="src\Core\HAL\Event\WindowEvent.h" />
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<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h" />
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<ClInclude Include="src\Core\HAL\Win32.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Common.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12RenderPass.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Synchronization.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12GraphicsDevice.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12Includes.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12SwapChain.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12Utils.h"/>
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<ClInclude Include="src\Graphics\GraphicsDevice.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12GraphicsDevice.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12Includes.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12SwapChain.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12Utils.h" />
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<ClInclude Include="src\Graphics\GraphicsDevice.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\Core\Application\ApplicationManager.cpp"/>
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<ClCompile Include="src\Core\Common\CoreUtils.cpp"/>
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<ClCompile Include="src\Core\Application\ApplicationManager.cpp" />
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<ClCompile Include="src\Core\Common\CoreUtils.cpp" />
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<ClCompile Include="src\Core\DynLib\Win32\DynamicLibrary.cpp">
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<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
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<Optimization>Disabled</Optimization>
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@@ -221,32 +222,32 @@
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<MSCVersion>Default</MSCVersion>
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<AdditionalOptions>--target=amd64-pc-windows-msvc</AdditionalOptions>
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</ClCompile>
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<ClCompile Include="src\Core\HAL\Display\Display.cpp"/>
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<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayDevice.cpp"/>
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<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.cpp"/>
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<ClCompile Include="src\Core\HAL\Display\Win32\Win32Window.cpp"/>
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<ClCompile Include="src\Core\HAL\Event\Keyboard.cpp"/>
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<ClCompile Include="src\Core\HAL\Event\KeyboardMapping.cpp"/>
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<ClCompile Include="src\Core\HAL\Event\Mouse.cpp"/>
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<ClCompile Include="src\Core\HAL\Event\SystemEvent.cpp"/>
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<ClCompile Include="src\Core\HAL\Event\WindowEvent.cpp"/>
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<ClCompile Include="src\Core\Juliet.cpp"/>
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<ClCompile Include="src\Core\Logging\LogManager.cpp"/>
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<ClCompile Include="src\Core\Memory\Allocator.cpp"/>
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<ClCompile Include="src\Core\Networking\NetworkPacket.cpp"/>
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<ClCompile Include="src\Core\Networking\Socket.cpp"/>
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<ClCompile Include="src\Core\Networking\TcpListener.cpp"/>
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<ClCompile Include="src\Core\Networking\TcpSocket.cpp"/>
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<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp"/>
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<ClCompile Include="src\Engine\Engine.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp"/>
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<ClCompile Include="src\Core\HAL\Display\Display.cpp" />
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<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayDevice.cpp" />
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<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.cpp" />
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<ClCompile Include="src\Core\HAL\Display\Win32\Win32Window.cpp" />
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<ClCompile Include="src\Core\HAL\Event\Keyboard.cpp" />
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<ClCompile Include="src\Core\HAL\Event\KeyboardMapping.cpp" />
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<ClCompile Include="src\Core\HAL\Event\Mouse.cpp" />
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<ClCompile Include="src\Core\HAL\Event\SystemEvent.cpp" />
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<ClCompile Include="src\Core\HAL\Event\WindowEvent.cpp" />
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<ClCompile Include="src\Core\Juliet.cpp" />
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<ClCompile Include="src\Core\Logging\LogManager.cpp" />
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<ClCompile Include="src\Core\Memory\Allocator.cpp" />
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<ClCompile Include="src\Core\Networking\NetworkPacket.cpp" />
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<ClCompile Include="src\Core\Networking\Socket.cpp" />
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<ClCompile Include="src\Core\Networking\TcpListener.cpp" />
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<ClCompile Include="src\Core\Networking\TcpSocket.cpp" />
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<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp" />
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<ClCompile Include="src\Engine\Engine.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12SwapChain.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12Utils.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp" />
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<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp" />
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<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp" />
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<ClCompile Include="src\Graphics\D3D12\DX12SwapChain.cpp" />
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<ClCompile Include="src\Graphics\D3D12\DX12Utils.cpp" />
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<ClCompile Include="src\Graphics\Graphics.cpp">
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<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
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<Optimization>Disabled</Optimization>
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@@ -307,8 +308,8 @@
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Content Include="include\Core\Thread\Mutex.h"/>
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<Content Include="src\TODO.txt"/>
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<Content Include="include\Core\Thread\Mutex.h" />
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<Content Include="src\TODO.txt" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
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<ImportGroup Label="ExtensionTargets">
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