Renderpass first iteration
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@@ -21,7 +21,7 @@ class Win32EditorApplication : public Juliet::IApplication
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private:
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Juliet::Window* MainWindow = {};
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Juliet::GraphicsDevice* GraphicsDevice = {};
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Juliet::DynamicLibrary* Game = {};
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Juliet::DynamicLibrary* Game = {};
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bool Running = false;
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};
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