Renderpass first iteration
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@@ -134,9 +134,11 @@
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<ClInclude Include="include\Core\Thread\Thread.h"/>
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<ClInclude Include="include\Engine\Class.h"/>
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<ClInclude Include="include\Engine\Engine.h"/>
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<ClInclude Include="include\Graphics\Colors.h"/>
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<ClInclude Include="include\Graphics\Graphics.h"/>
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<ClInclude Include="include\Graphics\GraphicsConfig.h"/>
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<ClInclude Include="include\Graphics\Texture.h" />
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<ClInclude Include="include\Graphics\RenderPass.h"/>
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<ClInclude Include="include\Graphics\Texture.h"/>
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<ClInclude Include="include\Juliet.h"/>
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<ClInclude Include="include\pch.h"/>
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<ClInclude Include="src\Core\HAL\Display\DisplayDevice.h"/>
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@@ -151,8 +153,10 @@
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<ClInclude Include="src\Core\HAL\Event\WindowEvent.h"/>
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<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h"/>
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<ClInclude Include="src\Core\HAL\Win32.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Common.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Common.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12RenderPass.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Synchronization.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12GraphicsDevice.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12Includes.h"/>
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@@ -235,12 +239,14 @@
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<ClCompile Include="src\Core\Networking\TcpSocket.cpp"/>
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<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp"/>
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<ClCompile Include="src\Engine\Engine.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12SwapChain.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12Utils.cpp" />
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<ClCompile Include="src\Graphics\D3D12\DX12Utils.cpp"/>
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<ClCompile Include="src\Graphics\Graphics.cpp">
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<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
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<Optimization>Disabled</Optimization>
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@@ -302,7 +308,7 @@
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</ItemGroup>
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<ItemGroup>
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<Content Include="include\Core\Thread\Mutex.h"/>
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<Content Include="src\TODO.txt" />
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<Content Include="src\TODO.txt"/>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
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<ImportGroup Label="ExtensionTargets">
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