Finished first version of shader compiler. HLSL -> DXIL.
Submitting vertex and frag shader needed to display a triangle.
This commit is contained in:
199
JulietShaderCompiler/ShaderCompiler.cpp
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199
JulietShaderCompiler/ShaderCompiler.cpp
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#include <ShaderCompiler.h>
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#include <Core/Logging/LogManager.h>
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#include <Core/Logging/LogTypes.h>
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#include <Core/Memory/Allocator.h>
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#include <DXShaderCompiler/DXCompiler.h>
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#pragma comment(lib, "dxcompiler.lib")
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using namespace Juliet;
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namespace
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{
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ByteBuffer CompileWithDXC(HLSLShaderInfo& info, bool compileToSpirv)
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{
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Assert(!compileToSpirv && "SPIRV is not supported yet");
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IDxcCompiler3* compiler = nullptr;
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DxcCreateInstance(&CLSID_DxcCompiler, IID_IDxcCompiler3, reinterpret_cast<void**>(&compiler));
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IDxcUtils* utils = nullptr;
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DxcCreateInstance(&CLSID_DxcUtils, &IID_IDxcUtils, reinterpret_cast<void**>(&utils));
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if (compiler == nullptr)
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{
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LogError(LogCategory::Tool, "Cannot create DXCompiler instance");
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return {};
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}
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IDxcResult* dxcResult = nullptr;
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LPCWSTR* args = nullptr;
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auto deferred = Defer(
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[&]()
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{
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SafeFree(args);
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if (dxcResult)
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{
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dxcResult->lpVtbl->Release(dxcResult);
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}
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if (compiler)
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{
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compiler->lpVtbl->Release(compiler);
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}
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if (utils)
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{
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utils->lpVtbl->Release(utils);
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}
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});
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if (utils == nullptr)
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{
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LogError(LogCategory::Graphics, "Cannot create IDxcUtils instance");
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return {};
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}
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IDxcIncludeHandler* includeHandler;
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utils->lpVtbl->CreateDefaultIncludeHandler(utils, &includeHandler);
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if (includeHandler == nullptr)
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{
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LogError(LogCategory::Graphics, "Cannot create Default include handler");
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return {};
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}
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StringBuffer convertedBuffer = {};
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char inplaceBuffer[1024];
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convertedBuffer.Data = inplaceBuffer;
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convertedBuffer.Capacity = sizeof(inplaceBuffer);
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if (!ConvertString(StringEncoding::UTF8, StringEncoding::UTF16, info.EntryPoint, convertedBuffer))
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{
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LogError(LogCategory::Tool, "Cannot convert entry point string to utf16");
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return {};
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}
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// Creating args for the compiler
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// Allocating enough to fit them all
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static constexpr size_t kExpectedArgCount = 32;
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uint32 argCount = 0;
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args = static_cast<LPCWSTR*>(Calloc(kExpectedArgCount, sizeof(LPCWSTR)));
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if (!args)
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{
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LogError(LogCategory::Tool, "Couldn't allocate Args array");
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return {};
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}
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args[argCount++] = const_cast<LPCWSTR>(L"-E");
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args[argCount++] = reinterpret_cast<LPCWSTR>(inplaceBuffer);
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DxcBuffer source;
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source.Ptr = info.ByteCodeBuffer.Data;
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source.Size = info.ByteCodeBuffer.Size;
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source.Encoding = DXC_CP_ACP;
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switch (info.Stage)
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{
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case ShaderStage::Vertex:
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{
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args[argCount++] = const_cast<LPCWSTR>(L"-T");
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args[argCount++] = const_cast<LPCWSTR>(L"vs_6_0");
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break;
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}
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case ShaderStage::Fragment:
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{
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args[argCount++] = const_cast<LPCWSTR>(L"-T");
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args[argCount++] = const_cast<LPCWSTR>(L"ps_6_0");
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break;
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}
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case ShaderStage::Compute:
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{
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args[argCount++] = const_cast<LPCWSTR>(L"-T");
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args[argCount++] = const_cast<LPCWSTR>(L"cs_6_0");
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break;
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}
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case ShaderStage::Invalid:
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{
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Assert(false && "Invalid shader stage");
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return {};
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}
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}
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if (compileToSpirv)
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{
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args[argCount++] = const_cast<LPCWSTR>(L"-spirv");
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args[argCount++] = const_cast<LPCWSTR>(L"-fspv-flatten-resource-arrays");
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}
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char nameInplaceBuffer[1024];
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if (IsValid(info.Name))
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{
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StringBuffer nameUtf16 = {};
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nameUtf16.Data = nameInplaceBuffer;
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nameUtf16.Capacity = sizeof(nameInplaceBuffer);
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if (ConvertString(StringEncoding::UTF8, StringEncoding::UTF16, info.Name, nameUtf16))
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{
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args[argCount++] = reinterpret_cast<LPCWSTR>(nameInplaceBuffer);
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}
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}
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HRESULT result = compiler->lpVtbl->Compile(compiler, &source, args, argCount, includeHandler, IID_IDxcResult,
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reinterpret_cast<void**>(&dxcResult));
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if (result < 0)
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{
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LogError(LogCategory::Tool, "IDxcShaderCompiler3::Compile failed: %X", result);
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return {};
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}
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if (dxcResult == nullptr)
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{
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LogError(LogCategory::Tool, "%s", "HLSL compilation failed with no IDxcResult");
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return {};
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}
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IDxcBlob* blob = nullptr;
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IDxcBlobUtf8* errors = nullptr;
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result = dxcResult->lpVtbl->GetOutput(dxcResult, DXC_OUT_OBJECT, IID_IDxcBlob, reinterpret_cast<void**>(&blob), nullptr);
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if (result < 0)
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{
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// Compilation failed, display errors
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dxcResult->lpVtbl->GetOutput(dxcResult, DXC_OUT_ERRORS, IID_IDxcBlobUtf8, reinterpret_cast<void**>(&errors), nullptr);
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if (errors != nullptr && errors->lpVtbl->GetBufferSize(errors) != 0)
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{
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LogError(LogCategory::Tool, "HLSL compilation failed: %s",
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static_cast<char*>(errors->lpVtbl->GetBufferPointer(errors)));
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}
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else
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{
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LogError(LogCategory::Tool, "Compilation failed with unknown error");
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}
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return {};
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}
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// If compilation succeeded, but there are errors, those are warnings
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dxcResult->lpVtbl->GetOutput(dxcResult, DXC_OUT_ERRORS, IID_IDxcBlobUtf8, reinterpret_cast<void**>(&errors), nullptr);
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if (errors != nullptr && errors->lpVtbl->GetBufferSize(errors) != 0)
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{
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LogWarning(LogCategory::Tool, "HLSL compiled with warnings: %s",
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static_cast<char*>(errors->lpVtbl->GetBufferPointer(errors)));
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}
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// TODO: Scratch allocator. No malloc
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ByteBuffer buffer = {};
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buffer.Size = blob->lpVtbl->GetBufferSize(blob);
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buffer.Data = static_cast<Byte*>(Malloc(buffer.Size));
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MemCopy(buffer.Data, blob->lpVtbl->GetBufferPointer(blob), buffer.Size);
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blob->lpVtbl->Release(blob);
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return buffer;
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}
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} // namespace
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ByteBuffer CompileDXIL(HLSLShaderInfo& info)
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{
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// TODO: Use SPIRV an do hlsl -> spirv -> hlsl -> dxil.
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// This is from Shadercross SDL_ShaderCross_CompileDXILFromHLSL.
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// Not sure why yet.
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return CompileWithDXC(info, false);
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}
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