Finished first version of shader compiler. HLSL -> DXIL.
Submitting vertex and frag shader needed to display a triangle.
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@@ -99,9 +99,7 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp"/>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="DXCompiler.h"/>
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<ClCompile Include="ShaderCompiler.cpp" />
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="DXShaderCompiler\dxcompiler.dll">
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@@ -111,6 +109,10 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</CopyFileToFolders>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="DXShaderCompiler\DXCompiler.h" />
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<ClInclude Include="ShaderCompiler.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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