Finished first version of shader compiler. HLSL -> DXIL.

Submitting vertex and frag shader needed to display a triangle.
This commit is contained in:
2025-03-08 22:36:15 -05:00
parent f9f292b6d6
commit da203c80f3
27 changed files with 837 additions and 173 deletions

View File

@@ -99,9 +99,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp"/>
</ItemGroup>
<ItemGroup>
<ClInclude Include="DXCompiler.h"/>
<ClCompile Include="ShaderCompiler.cpp" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="DXShaderCompiler\dxcompiler.dll">
@@ -111,6 +109,10 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<ClInclude Include="DXShaderCompiler\DXCompiler.h" />
<ClInclude Include="ShaderCompiler.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
<ImportGroup Label="ExtensionTargets">
</ImportGroup>