Finished first version of shader compiler. HLSL -> DXIL.
Submitting vertex and frag shader needed to display a triangle.
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@@ -44,9 +44,9 @@ namespace
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void JulietApplication::Init()
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{
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Log(LogLevel::Message, LogCategory::Editor, "Initializing Juliet Application...");
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Log(LogLevel::Message, LogCategory::Tool, "Initializing Juliet Application...");
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Log(LogLevel::Message, LogCategory::Editor, "%s", CStr(GetBasePath()));
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Log(LogLevel::Message, LogCategory::Tool, "%s", CStr(GetBasePath()));
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GraphicsConfig config;
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GraphicsDevice = CreateGraphicsDevice(config);
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@@ -72,7 +72,7 @@ void JulietApplication::Init()
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void JulietApplication::Shutdown()
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{
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Log(LogLevel::Message, LogCategory::Editor, "Shutting down Juliet Application...");
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Log(LogLevel::Message, LogCategory::Tool, "Shutting down Juliet Application...");
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Game.Shutdown();
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ShutdownHotReloadCode(GameCode);
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@@ -92,7 +92,7 @@ void JulietApplication::Shutdown()
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DestroyGraphicsDevice(GraphicsDevice);
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}
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Log(LogLevel::Message, LogCategory::Editor, "Juliet App shutdown Completed");
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Log(LogLevel::Message, LogCategory::Tool, "Juliet App shutdown Completed");
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}
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void JulietApplication::Update()
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@@ -121,7 +121,7 @@ void JulietApplication::Update()
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CommandList* cmdList = AcquireCommandList(GraphicsDevice, QueueType::Graphics);
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if (cmdList == nullptr)
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{
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Log(LogLevel::Error, LogCategory::Editor, "Failed to acquire command list.");
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Log(LogLevel::Error, LogCategory::Tool, "Failed to acquire command list.");
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Running = false;
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return;
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}
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@@ -129,7 +129,7 @@ void JulietApplication::Update()
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Texture* swapChainTexture = nullptr;
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if (!AcquireSwapChainTexture(cmdList, MainWindow, &swapChainTexture))
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{
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Log(LogLevel::Error, LogCategory::Editor, "Failed to acquire swapchain texture.");
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Log(LogLevel::Error, LogCategory::Tool, "Failed to acquire swapchain texture.");
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Running = false;
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return;
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}
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