Adding scratch arena for main thread (and any thread in the future)

Added some function based on raddbg code for string conversion and more.
This commit is contained in:
2026-08-16 18:06:46 -04:00
parent 3e7216f57d
commit d1b7c5dbbe
32 changed files with 477 additions and 102 deletions
+1 -1
View File
@@ -12,7 +12,7 @@ void InitEntityManager(Juliet::NonNullPtr<World> world)
newManager->Entities.Create(world->WorldArena JULIET_DEBUG_PARAM("Entities"));
newManager->Arena = Juliet::ArenaAllocate({} JULIET_DEBUG_PARAM("Entity Arena"));
newManager->Arena = Juliet::ArenaAllocate({ .Name = "Entity Arena" });
}
void ShutdownEntityManager()