Adding scratch arena for main thread (and any thread in the future)
Added some function based on raddbg code for string conversion and more.
This commit is contained in:
@@ -12,7 +12,7 @@ void InitEntityManager(Juliet::NonNullPtr<World> world)
|
||||
|
||||
newManager->Entities.Create(world->WorldArena JULIET_DEBUG_PARAM("Entities"));
|
||||
|
||||
newManager->Arena = Juliet::ArenaAllocate({} JULIET_DEBUG_PARAM("Entity Arena"));
|
||||
newManager->Arena = Juliet::ArenaAllocate({ .Name = "Entity Arena" });
|
||||
}
|
||||
|
||||
void ShutdownEntityManager()
|
||||
|
||||
Reference in New Issue
Block a user