Adding scratch arena for main thread (and any thread in the future)
Added some function based on raddbg code for string conversion and more.
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@@ -12,7 +12,7 @@ void InitEntityManager(Juliet::NonNullPtr<World> world)
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newManager->Entities.Create(world->WorldArena JULIET_DEBUG_PARAM("Entities"));
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newManager->Arena = Juliet::ArenaAllocate({} JULIET_DEBUG_PARAM("Entity Arena"));
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newManager->Arena = Juliet::ArenaAllocate({ .Name = "Entity Arena" });
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}
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void ShutdownEntityManager()
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