Improving entity manager and entity support for a simpler version, made some cleanup on the road to support serialization of world
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#include <UnitTest/WorldUnitTest.h>
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#if JULIET_DEBUG
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#include <Core/Common/CoreUtils.h>
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#include <Core/HAL/IO/IOStream.h>
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#include <Core/Logging/LogManager.h>
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#include <Core/Logging/LogTypes.h>
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#include <Core/Memory/MemoryArena.h>
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#include <Data/World.h>
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#ifdef _WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#endif
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namespace UnitTest
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{
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void WorldUnitTest()
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{
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LogMessage(LogCategory::Game, "Running World Unit Tests...");
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}
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} // namespace UnitTest
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#endif
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