Moved imgui bff to external folder and not in the submodule (oops)

This commit is contained in:
2026-01-21 19:04:53 -05:00
parent 891c404889
commit c5af6850c2
2 changed files with 79 additions and 1 deletions

78
External/Imgui.bff vendored Normal file
View File

@@ -0,0 +1,78 @@
// ImGui - DLL
//------------------------------------------------------------------------------
{
.ProjectName = 'ImGui'
.ProjectPath = 'External/imgui'
// Library
//--------------------------------------------------------------------------
ForEach( .BuildConfig in .BuildConfigs )
{
Using( .BuildConfig )
.OutputBase + '\$Platform$-$BuildConfigName$'
// ObjectList (no Unity for external code)
//--------------------------------------------------------------------------
ObjectList( '$ProjectName$-Objs-$Platform$-$BuildConfigName$' )
{
// Core ImGui files
.CompilerInputFiles = {
'$ProjectPath$/imgui.cpp',
'$ProjectPath$/imgui_demo.cpp',
'$ProjectPath$/imgui_draw.cpp',
'$ProjectPath$/imgui_tables.cpp',
'$ProjectPath$/imgui_widgets.cpp',
// Backends
'$ProjectPath$/backends/imgui_impl_win32.cpp',
'$ProjectPath$/backends/imgui_impl_dx12.cpp'
}
// Extra Compiler Options
.CompilerOptions + ' "-I$ProjectPath$"'
+ ' "-I$ProjectPath$/backends"'
.CompilerOptions + ' -DIMGUI_API=__declspec(dllexport)'
+ ' /wd4365' // signed/unsigned mismatch
+ ' /wd5219' // implicit conversion to float
+ ' -WX-' // disable warnings as errors for external code
// Output
.CompilerOutputPath = '$OutputBase$/$ProjectName$/'
}
// --- DLL BUILD ---
DLL( '$ProjectName$-Lib-$Platform$-$BuildConfigName$' )
{
.Libraries = { '$ProjectName$-Objs-$Platform$-$BuildConfigName$' }
.LinkerOutput = '$BinPath$/$Platform$-$BuildConfigName$/$ProjectName$.dll'
#if __WINDOWS__
.LinkerOptions + ' /DLL'
.LinkerOptions + .CommonWinLibs
.CRTLibs = .CRTLibs_Dynamic
If ( .BuildConfigName == 'Debug' )
{
^CRTLibs = .CRTLibs_DynamicDebug
}
.LinkerOptions + .CRTLibs
#endif
}
Alias( '$ProjectName$-$Platform$-$BuildConfigName$' ) { .Targets = '$ProjectName$-Lib-$Platform$-$BuildConfigName$' }
^'Targets_$Platform$_$BuildConfigName$' + { '$ProjectName$-$Platform$-$BuildConfigName$' }
#if __WINDOWS__
.ProjectConfig = [ Using( .'Project_$Platform$_$BuildConfigName$' ) .Target = '$ProjectName$-$Platform$-$BuildConfigName$' ]
^ProjectConfigs + .ProjectConfig
#endif
}
VCXProject( '$ProjectName$' )
{
.ProjectOutput = 'External/$ProjectName$.vcxproj'
.ProjectBasePath = '$ProjectPath$/'
.ProjectInputPaths = .ProjectBasePath
.ProjectConfigs = .ProjectConfigs
}
}

View File

@@ -176,7 +176,7 @@ Settings
.Targets_x64Clang_Release = {}
// Include all projects to build
#include "External/imgui/Imgui.bff"
#include "External/Imgui.bff"
#include "Juliet/Juliet.bff"
#include "Game/Game.bff"
#include "JulietApp/JulietApp.Bff"