made claude opus update the skills and workflow

This commit is contained in:
2026-02-15 13:35:49 -05:00
parent 4ca3ef1706
commit c2a5cb84b2
7 changed files with 55 additions and 40 deletions

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@@ -3,15 +3,19 @@ description: Build the Juliet project using FastBuild
---
// turbo-all
// @auto-approve: true
This workflow sets up the Juliet build environment and runs `fbuild`.
This workflow builds the Juliet project and writes output to `misc\agent_output.log`.
1. To build a specific configuration (e.g., msvc-Debug):
`misc\agent_build.bat clang-Debug"`
1. To build the default (clang-Debug):
// turbo
`misc\agent_build.bat clang 2>&1 | tee misc\agent_output.log`
2. To build the default clang:
`misc\agent_build.bat clang"`
2. To build a specific configuration (e.g., clang-Debug, msvc-Debug):
// turbo
`misc\agent_build.bat clang-Debug 2>&1 | tee misc\agent_output.log`
3. To see all available targets:
`misc\agent_build.bat -showtargets"`
// turbo
`misc\agent_build.bat -showtargets 2>&1 | tee misc\agent_output.log`
4. Check build results by reading `misc\agent_output.log`.

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@@ -2,5 +2,12 @@
description: Launch the Juliet application
---
1. Run the launch script
misc\launch.bat autoclose
// turbo-all
This workflow launches the Juliet application and writes output to `misc\agent_output.log`.
1. Run the launch script:
// turbo
`misc\launch.bat autoclose 2>&1 | tee misc\agent_output.log`
2. Check launch results by reading `misc\agent_output.log`.

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@@ -4,7 +4,10 @@ description: Recompile shaders for the Juliet project
// turbo-all
This workflow recompiles all shaders using the `recompile_shaders.bat` script.
This workflow recompiles all shaders and writes output to `misc\agent_output.log`.
1. Recompile all shaders:
`misc\recompile_shaders.bat"`
// turbo
`misc\recompile_shaders.bat 2>&1 | tee misc\agent_output.log`
2. Check shader compilation results by reading `misc\agent_output.log`.