made claude opus update the skills and workflow
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@@ -3,15 +3,19 @@ description: Build the Juliet project using FastBuild
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---
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// turbo-all
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// @auto-approve: true
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This workflow sets up the Juliet build environment and runs `fbuild`.
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This workflow builds the Juliet project and writes output to `misc\agent_output.log`.
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1. To build a specific configuration (e.g., msvc-Debug):
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`misc\agent_build.bat clang-Debug"`
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1. To build the default (clang-Debug):
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// turbo
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`misc\agent_build.bat clang 2>&1 | tee misc\agent_output.log`
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2. To build the default clang:
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`misc\agent_build.bat clang"`
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2. To build a specific configuration (e.g., clang-Debug, msvc-Debug):
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// turbo
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`misc\agent_build.bat clang-Debug 2>&1 | tee misc\agent_output.log`
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3. To see all available targets:
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`misc\agent_build.bat -showtargets"`
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// turbo
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`misc\agent_build.bat -showtargets 2>&1 | tee misc\agent_output.log`
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4. Check build results by reading `misc\agent_output.log`.
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@@ -2,5 +2,12 @@
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description: Launch the Juliet application
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---
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1. Run the launch script
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misc\launch.bat autoclose
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// turbo-all
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This workflow launches the Juliet application and writes output to `misc\agent_output.log`.
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1. Run the launch script:
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// turbo
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`misc\launch.bat autoclose 2>&1 | tee misc\agent_output.log`
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2. Check launch results by reading `misc\agent_output.log`.
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@@ -4,7 +4,10 @@ description: Recompile shaders for the Juliet project
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// turbo-all
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This workflow recompiles all shaders using the `recompile_shaders.bat` script.
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This workflow recompiles all shaders and writes output to `misc\agent_output.log`.
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1. Recompile all shaders:
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`misc\recompile_shaders.bat"`
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// turbo
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`misc\recompile_shaders.bat 2>&1 | tee misc\agent_output.log`
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2. Check shader compilation results by reading `misc\agent_output.log`.
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