Updated the memory viewer to have better naming, tooltip, zoom, etc.
Made by claude opus
This commit is contained in:
@@ -9,7 +9,7 @@ namespace Juliet
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template <typename Type, size_t ReserveSize = 16, bool AllowRealloc = false>
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template <typename Type, size_t ReserveSize = 16, bool AllowRealloc = false>
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struct VectorArena
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struct VectorArena
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{
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{
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void Create()
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void Create(JULIET_DEBUG_ONLY(const char* name = "VectorArena"))
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{
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{
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Assert(!Arena);
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Assert(!Arena);
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static_assert(AllowRealloc == false);
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static_assert(AllowRealloc == false);
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@@ -17,7 +17,7 @@ namespace Juliet
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DataFirst = DataLast = nullptr;
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DataFirst = DataLast = nullptr;
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Count = 0;
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Count = 0;
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ArenaParams params{ .AllowRealloc = AllowRealloc JULIET_DEBUG_ONLY(, .CanReserveMore = false) };
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ArenaParams params{ .AllowRealloc = AllowRealloc JULIET_DEBUG_ONLY(, .CanReserveMore = false) };
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Arena = ArenaAllocate(params);
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Arena = ArenaAllocate(params JULIET_DEBUG_ONLY(, name));
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InternalArena = true;
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InternalArena = true;
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Reserve(ReserveSize);
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Reserve(ReserveSize);
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@@ -65,8 +65,8 @@ namespace Juliet
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JULIET_DEBUG_ONLY(bool CanReserveMore : 1 = true;)
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JULIET_DEBUG_ONLY(bool CanReserveMore : 1 = true;)
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};
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};
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[[nodiscard]] Arena* ArenaAllocate(const ArenaParams& params = {}
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[[nodiscard]] Arena* ArenaAllocate(const ArenaParams& params
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JULIET_DEBUG_ONLY(, const char* name = "Unnamed Arena"),
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JULIET_DEBUG_ONLY(, const char* name),
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const std::source_location& loc = std::source_location::current());
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const std::source_location& loc = std::source_location::current());
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void ArenaRelease(NonNullPtr<Arena> arena);
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void ArenaRelease(NonNullPtr<Arena> arena);
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@@ -493,7 +493,7 @@ namespace Juliet
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{
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{
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String result;
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String result;
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result.Size = str.Size;
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result.Size = str.Size;
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result.Data = ArenaPushArray<char>(arena, str.Size + 1);
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result.Data = static_cast<char*>(ArenaPush(arena, str.Size + 1, alignof(char), true JULIET_DEBUG_ONLY(, "String")));
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MemCopy(result.Data, str.Data, str.Size);
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MemCopy(result.Data, str.Data, str.Size);
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result.Data[result.Size] = 0;
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result.Data[result.Size] = 0;
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return result;
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return result;
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@@ -23,7 +23,7 @@ namespace Juliet
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{
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{
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Assert(!g_CurrentDisplayDevice);
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Assert(!g_CurrentDisplayDevice);
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Arena* arena = ArenaAllocate();
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Arena* arena = ArenaAllocate({} JULIET_DEBUG_ONLY(, "Display System"));
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DisplayDevice* candidateDevice = nullptr;
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DisplayDevice* candidateDevice = nullptr;
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DisplayDeviceFactory* candidateFactory = nullptr;
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DisplayDeviceFactory* candidateFactory = nullptr;
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@@ -80,7 +80,7 @@ namespace Juliet
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Assert(g_CurrentDisplayDevice->CreatePlatformWindow);
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Assert(g_CurrentDisplayDevice->CreatePlatformWindow);
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Window window = {};
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Window window = {};
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window.Arena = ArenaAllocate();
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window.Arena = ArenaAllocate({} JULIET_DEBUG_ONLY(, "Window"));
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window.Width = width;
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window.Width = width;
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window.Height = height;
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window.Height = height;
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@@ -36,7 +36,7 @@ namespace Juliet::Win32
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device->PumpEvents = PumpEvents;
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device->PumpEvents = PumpEvents;
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device->Windows.Create();
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device->Windows.Create(JULIET_DEBUG_ONLY("Display Windows"));
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return device;
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return device;
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}
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}
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@@ -11,7 +11,7 @@ namespace Juliet
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{
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{
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void InitHotReloadCode(HotReloadCode& code, String dllName, String transientDllName, String lockFilename)
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void InitHotReloadCode(HotReloadCode& code, String dllName, String transientDllName, String lockFilename)
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{
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{
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code.Arena = ArenaAllocate();
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code.Arena = ArenaAllocate({} JULIET_DEBUG_ONLY(, "Hot Reload"));
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// Get the app base path and build the dll path from there.
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// Get the app base path and build the dll path from there.
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String basePath = GetBasePath();
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String basePath = GetBasePath();
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@@ -25,7 +25,7 @@ namespace Juliet
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const size_t dllFullPathLength =
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const size_t dllFullPathLength =
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basePathLength + StringLength(dllName) + 1; // Need +1 because snprintf needs 0 terminated strings
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basePathLength + StringLength(dllName) + 1; // Need +1 because snprintf needs 0 terminated strings
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code.DLLFullPath.Data = ArenaPushArray<char>(code.Arena, dllFullPathLength);
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code.DLLFullPath.Data = static_cast<char*>(ArenaPush(code.Arena, dllFullPathLength, alignof(char), true JULIET_DEBUG_ONLY(, "DLL Path")));
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int writtenSize = snprintf(CStr(code.DLLFullPath), dllFullPathLength, "%s%s", CStr(basePath), CStr(dllName));
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int writtenSize = snprintf(CStr(code.DLLFullPath), dllFullPathLength, "%s%s", CStr(basePath), CStr(dllName));
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if (writtenSize < static_cast<int>(dllFullPathLength) - 1)
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if (writtenSize < static_cast<int>(dllFullPathLength) - 1)
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{
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{
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@@ -38,7 +38,7 @@ namespace Juliet
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// Lock filename path
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// Lock filename path
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const size_t lockPathLength =
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const size_t lockPathLength =
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basePathLength + StringLength(lockFilename) + 1; // Need +1 because snprintf needs 0 terminated strings
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basePathLength + StringLength(lockFilename) + 1; // Need +1 because snprintf needs 0 terminated strings
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code.LockFullPath.Data = ArenaPushArray<char>(code.Arena, lockPathLength);
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code.LockFullPath.Data = static_cast<char*>(ArenaPush(code.Arena, lockPathLength, alignof(char), true JULIET_DEBUG_ONLY(, "Lock File Path")));
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writtenSize = snprintf(CStr(code.LockFullPath), lockPathLength, "%s%s", CStr(basePath), CStr(lockFilename));
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writtenSize = snprintf(CStr(code.LockFullPath), lockPathLength, "%s%s", CStr(basePath), CStr(lockFilename));
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if (writtenSize < static_cast<int>(lockPathLength) - 1)
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if (writtenSize < static_cast<int>(lockPathLength) - 1)
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{
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{
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@@ -41,7 +41,7 @@ namespace Juliet::ImGuiService
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Assert(!g_Initialized);
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Assert(!g_Initialized);
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// Initialize ImGui Arena using Engine Pool
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// Initialize ImGui Arena using Engine Pool
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g_ImGuiArena = ArenaAllocate();
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g_ImGuiArena = ArenaAllocate({} JULIET_DEBUG_ONLY(, "ImGui"));
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// Setup Allocator
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// Setup Allocator
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ImGui::SetAllocatorFunctions(ImGuiAllocWrapper, ImGuiFreeWrapper, nullptr);
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ImGui::SetAllocatorFunctions(ImGuiAllocWrapper, ImGuiFreeWrapper, nullptr);
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@@ -48,7 +48,7 @@ namespace Juliet
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Logs* LogAllocate()
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Logs* LogAllocate()
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{
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{
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Arena* arena = ArenaAllocate();
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Arena* arena = ArenaAllocate({} JULIET_DEBUG_ONLY(, "Log Manager"));
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Logs* logs = ArenaPushStruct<Logs>(arena);
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Logs* logs = ArenaPushStruct<Logs>(arena);
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logs->Arena = arena;
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logs->Arena = arena;
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return logs;
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return logs;
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@@ -20,7 +20,7 @@ namespace Juliet::UnitTest
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// New Arena!
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// New Arena!
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ArenaParams param{ .ReserveSize = Megabytes(64llu), .CommitSize = Kilobytes(64llu) };
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ArenaParams param{ .ReserveSize = Megabytes(64llu), .CommitSize = Kilobytes(64llu) };
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Arena* testArena = ArenaAllocate(param);
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Arena* testArena = ArenaAllocate(param JULIET_DEBUG_ONLY(, "Test Arena"));
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size_t pos = ArenaPos(testArena);
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size_t pos = ArenaPos(testArena);
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Assert(pos == k_ArenaHeaderSize);
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Assert(pos == k_ArenaHeaderSize);
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@@ -119,7 +119,7 @@ namespace Juliet::UnitTest
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{
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{
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// Test reallocate
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// Test reallocate
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Arena* arena = ArenaAllocate({ .AllowRealloc = true });
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Arena* arena = ArenaAllocate({ .AllowRealloc = true } JULIET_DEBUG_ONLY(, "Test Realloc"));
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char* charArray = ArenaPushArray<char>(arena, 128);
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char* charArray = ArenaPushArray<char>(arena, 128);
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char* secondCharArray = ArenaPushArray<char>(arena, 128);
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char* secondCharArray = ArenaPushArray<char>(arena, 128);
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char* thirdCharArray = ArenaPushArray<char>(arena, 128);
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char* thirdCharArray = ArenaPushArray<char>(arena, 128);
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@@ -138,7 +138,7 @@ namespace Juliet::UnitTest
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{
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{
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// Test Reallocate Shrink (Buffer Overflow Bug Check)
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// Test Reallocate Shrink (Buffer Overflow Bug Check)
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Arena* arena = ArenaAllocate({ .AllowRealloc = true });
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Arena* arena = ArenaAllocate({ .AllowRealloc = true } JULIET_DEBUG_ONLY(, "Test Shrink"));
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size_t largeSize = 100;
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size_t largeSize = 100;
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char* large = ArenaPushArray<char>(arena, largeSize);
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char* large = ArenaPushArray<char>(arena, largeSize);
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@@ -40,7 +40,7 @@ namespace Juliet::Debug
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{
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{
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if (s_PagedArenaStates.Arena == nullptr)
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if (s_PagedArenaStates.Arena == nullptr)
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{
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{
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s_PagedArenaStates.Create();
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s_PagedArenaStates.Create(JULIET_DEBUG_ONLY("DebugState States"));
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}
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}
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for (auto& entry : s_PagedArenaStates)
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for (auto& entry : s_PagedArenaStates)
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@@ -90,12 +90,37 @@ namespace Juliet::Debug
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// Simple FNV-1a style hash
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// Simple FNV-1a style hash
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for (size_t i = 0; i < len; ++i)
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for (size_t i = 0; i < len; ++i)
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{
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{
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hash = hash * 65599 + (uint8)s[i];
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hash = hash * 65599 + static_cast<uint8>(s[i]);
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}
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}
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// Use hash to pick a Hue
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// Use hash to pick a Hue
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float h = static_cast<float>(hash % 360) / 360.0f;
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float h = static_cast<float>(hash % 360) / 360.0f;
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return ImColor::HSV(h, 0.7f, 0.8f);
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return ImColor::HSV(h, 0.7f, 0.8f);
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}
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}
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// Generate a unique color per allocation, using tag + offset + size
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// so entries with same tag name get distinct colors
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uint32 GetColorForAllocation(const char* tag, size_t offset, size_t size)
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{
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uint32 hash = 2166136261u;
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if (tag)
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{
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for (const char* s = tag; *s; ++s)
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{
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hash ^= static_cast<uint8>(*s);
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hash *= 16777619u;
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}
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}
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// Mix in offset and size to differentiate same-tag entries
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hash ^= static_cast<uint32>(offset);
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hash *= 16777619u;
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hash ^= static_cast<uint32>(size);
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hash *= 16777619u;
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float h = static_cast<float>(hash % 360) / 360.0f;
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float s = 0.5f + static_cast<float>((hash >> 12) % 30) / 100.0f;
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float v = 0.65f + static_cast<float>((hash >> 20) % 25) / 100.0f;
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return ImColor::HSV(h, s, v);
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}
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#endif
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#endif
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void DrawMemoryArena(String name, const MemoryArena& arena, [[maybe_unused]] ArenaAllocation* currentHighlight,
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void DrawMemoryArena(String name, const MemoryArena& arena, [[maybe_unused]] ArenaAllocation* currentHighlight,
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@@ -456,16 +481,14 @@ namespace Juliet::Debug
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const char* name = (arena->Name && arena->Name[0] != '\0') ? arena->Name : "Unnamed Arena";
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const char* name = (arena->Name && arena->Name[0] != '\0') ? arena->Name : "Unnamed Arena";
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PagedArenaDebugState& state = GetPagedArenaState(arena);
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PagedArenaDebugState& state = GetPagedArenaState(arena);
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if (ImGui::CollapsingHeader(name, ImGuiTreeNodeFlags_DefaultOpen))
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if (ImGui::CollapsingHeader(name))
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{
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{
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// Collect Blocks (Pages) in order (Oldest -> Newest)
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// Arena->Previous chain goes Newest -> Oldest.
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// Collect Blocks (Pages) in order (Oldest -> Newest)
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// Collect Blocks (Pages) in order (Oldest -> Newest)
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// Arena->Previous chain goes Newest -> Oldest.
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// Arena->Previous chain goes Newest -> Oldest.
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static VectorArena<const Arena*> blocks;
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static VectorArena<const Arena*> blocks;
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if (blocks.Arena == nullptr)
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if (blocks.Arena == nullptr)
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{
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{
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blocks.Create();
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blocks.Create(JULIET_DEBUG_ONLY("DebugState Blocks"));
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}
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}
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blocks.Clear();
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blocks.Clear();
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@@ -494,7 +517,7 @@ namespace Juliet::Debug
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}
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}
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ImGui::Text("Used: %zu / %zu bytes (%zu pages)", totalUsed, totalCapacity, blocks.Size());
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ImGui::Text("Used: %zu / %zu bytes (%zu pages)", totalUsed, totalCapacity, blocks.Size());
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ImGui::SliderFloat("Zoom", &state.Zoom, 0.1f, 1000.0f, "%.2f");
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ImGui::SliderFloat("Zoom", &state.Zoom, 0.1f, 1000000.0f, "%.2f", ImGuiSliderFlags_Logarithmic);
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// --- Visual View ---
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// --- Visual View ---
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ImGui::Separator();
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ImGui::Separator();
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@@ -502,29 +525,104 @@ namespace Juliet::Debug
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float blockHeight = 24.0f;
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float blockHeight = 24.0f;
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float blockSpacing = 4.0f;
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float blockSpacing = 4.0f;
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float requiredVisHeight = (float)blocks.Size() * (blockHeight + blockSpacing) + 30.0f;
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float requiredVisHeight = static_cast<float>(blocks.Size()) * (blockHeight + blockSpacing) + 30.0f;
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// constrains
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// constrains
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if (requiredVisHeight > 300.0f) requiredVisHeight = 300.0f;
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if (requiredVisHeight > 300.0f)
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if (requiredVisHeight < 50.0f) requiredVisHeight = 50.0f;
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{
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requiredVisHeight = 300.0f;
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}
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if (requiredVisHeight < 50.0f)
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{
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requiredVisHeight = 50.0f;
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}
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if (ImGui::BeginChild("VisualMap", ImVec2(0, requiredVisHeight), true,
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if (ImGui::BeginChild("VisualMap", ImVec2(0, requiredVisHeight), true,
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ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar))
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ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar))
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{
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{
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ImGui::SetScrollY(0.0f);
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|
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ImDrawList* dl = ImGui::GetWindowDrawList();
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ImDrawList* dl = ImGui::GetWindowDrawList();
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float availWidth = ImGui::GetContentRegionAvail().x;
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float availWidth = ImGui::GetContentRegionAvail().x;
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ImVec2 startPos = ImGui::GetCursorScreenPos();
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ImVec2 startPos = ImGui::GetCursorScreenPos();
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float virtualWidth = availWidth * state.Zoom;
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float virtualWidth = availWidth * state.Zoom;
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if (virtualWidth < availWidth) virtualWidth = availWidth;
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if (virtualWidth < availWidth)
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{
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virtualWidth = availWidth;
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|
}
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ImGui::Dummy(ImVec2(virtualWidth, requiredVisHeight + 1.0f));
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ImGui::Dummy(ImVec2(virtualWidth, requiredVisHeight + 1.0f));
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|
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// Input Handling (Simple Pan/Zoom)
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bool isMapHovered = ImGui::IsWindowHovered();
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bool isMapHovered = ImGui::IsWindowHovered();
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if (isMapHovered && ImGui::GetIO().MouseWheel != 0.0f)
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// Zoom with pivot
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if (isMapHovered)
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{
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{
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state.Zoom += ImGui::GetIO().MouseWheel * 0.2f * state.Zoom;
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float wheel = ImGui::GetIO().MouseWheel;
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if (state.Zoom < 0.1f) state.Zoom = 0.1f;
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if (wheel != 0.0f)
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if (state.Zoom > 1000.0f) state.Zoom = 1000.0f;
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{
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float mouseXScreen = ImGui::GetMousePos().x;
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float activeScrollX = ImGui::GetScrollX();
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float viewportLeft = ImGui::GetWindowPos().x;
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float mouseRelViewport = mouseXScreen - viewportLeft;
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float virtualWidthOld = std::max(availWidth * state.Zoom, availWidth);
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float mouseContentPos = activeScrollX + mouseRelViewport;
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float ratio = mouseContentPos / virtualWidthOld;
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state.Zoom += wheel * 0.2f * state.Zoom;
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if (state.Zoom < 0.1f)
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{
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state.Zoom = 0.1f;
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|
}
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if (state.Zoom > 1000000.0f)
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{
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state.Zoom = 1000000.0f;
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|
}
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float virtualWidthNew = std::max(availWidth * state.Zoom, availWidth);
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float desiredScrollX = (ratio * virtualWidthNew) - mouseRelViewport;
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ImGui::SetScrollX(desiredScrollX);
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|
}
|
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|
}
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|
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// Pan
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if (isMapHovered && (ImGui::IsMouseDragging(ImGuiMouseButton_Left) || ImGui::IsMouseDragging(ImGuiMouseButton_Right) ||
|
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|
ImGui::IsMouseDragging(ImGuiMouseButton_Middle)))
|
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|
{
|
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|
ImGui::SetScrollX(ImGui::GetScrollX() - ImGui::GetIO().MouseDelta.x);
|
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|
}
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|
|
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// Jump to Selected (Sync from List)
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|
if (state.ScrollVisualToSelected && state.SelectedAlloc)
|
||||||
|
{
|
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|
for (const Arena* searchBlk : blocks)
|
||||||
|
{
|
||||||
|
ArenaDebugInfo* search = searchBlk->FirstDebugInfo;
|
||||||
|
bool found = false;
|
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|
while (search)
|
||||||
|
{
|
||||||
|
if (search == state.SelectedAlloc)
|
||||||
|
{
|
||||||
|
found = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
search = search->Next;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (found)
|
||||||
|
{
|
||||||
|
float virtualWidthLocal = std::max(availWidth * state.Zoom, availWidth);
|
||||||
|
if (searchBlk->Reserved > 0)
|
||||||
|
{
|
||||||
|
double scale = static_cast<double>(virtualWidthLocal) / static_cast<double>(searchBlk->Reserved);
|
||||||
|
float xStart = static_cast<float>(static_cast<double>(state.SelectedAlloc->Offset) * scale);
|
||||||
|
float centerOffset = availWidth * 0.5f;
|
||||||
|
ImGui::SetScrollX(xStart - centerOffset);
|
||||||
|
}
|
||||||
|
state.ScrollVisualToSelected = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ImVec2 pos = startPos;
|
ImVec2 pos = startPos;
|
||||||
@@ -534,42 +632,191 @@ namespace Juliet::Debug
|
|||||||
ImVec2 rectMin = pos;
|
ImVec2 rectMin = pos;
|
||||||
ImVec2 rectMax = ImVec2(pos.x + virtualWidth, pos.y + blockHeight);
|
ImVec2 rectMax = ImVec2(pos.x + virtualWidth, pos.y + blockHeight);
|
||||||
|
|
||||||
dl->AddRect(rectMin, rectMax, IM_COL32(100, 100, 100, 255)); // Block Border
|
dl->AddRect(rectMin, rectMax, IM_COL32(100, 100, 100, 255));
|
||||||
|
|
||||||
size_t dataSize = blk->Reserved - k_ArenaHeaderSize; // Approximate
|
size_t dataSize = blk->Reserved - k_ArenaHeaderSize;
|
||||||
if (dataSize > 0)
|
if (dataSize > 0)
|
||||||
{
|
{
|
||||||
double scale = (double)virtualWidth / (double)blk->Reserved;
|
double scale = static_cast<double>(virtualWidth) / static_cast<double>(blk->Reserved);
|
||||||
|
|
||||||
|
// Draw Arena Header
|
||||||
|
{
|
||||||
|
float hdrWidth = static_cast<float>(static_cast<double>(k_ArenaHeaderSize) * scale);
|
||||||
|
hdrWidth = std::max(hdrWidth, 1.0f);
|
||||||
|
ImVec2 hMin(pos.x, pos.y + 1);
|
||||||
|
ImVec2 hMax(pos.x + hdrWidth, pos.y + blockHeight - 1);
|
||||||
|
dl->AddRectFilled(hMin, hMax, IM_COL32(40, 60, 120, 255));
|
||||||
|
|
||||||
|
if (hdrWidth > 30.0f)
|
||||||
|
{
|
||||||
|
const char* hdrLabel = "Header";
|
||||||
|
ImVec2 textSize = ImGui::CalcTextSize(hdrLabel);
|
||||||
|
if (hdrWidth >= textSize.x + 4.0f)
|
||||||
|
{
|
||||||
|
float textX = hMin.x + (hdrWidth - textSize.x) * 0.5f;
|
||||||
|
float textY = hMin.y + (blockHeight - 2.0f - textSize.y) * 0.5f;
|
||||||
|
dl->AddText(ImVec2(textX, textY), IM_COL32(180, 200, 255, 255), hdrLabel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::IsMouseHoveringRect(hMin, hMax) && ImGui::IsWindowHovered())
|
||||||
|
{
|
||||||
|
ImGui::BeginTooltip();
|
||||||
|
ImGui::TextColored(ImVec4(0.5f, 0.6f, 0.9f, 1.0f), "Arena Header");
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::Text("Size: %zu bytes", k_ArenaHeaderSize);
|
||||||
|
ImGui::EndTooltip();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Draw Allocations
|
// Draw Allocations
|
||||||
ArenaDebugInfo* info = blk->FirstDebugInfo;
|
ArenaDebugInfo* info = blk->FirstDebugInfo;
|
||||||
|
size_t expectedOffset = k_ArenaHeaderSize;
|
||||||
while (info)
|
while (info)
|
||||||
{
|
{
|
||||||
|
// Draw alignment padding gap if present (only for small gaps that are actual alignment)
|
||||||
|
if (info->Offset > expectedOffset)
|
||||||
|
{
|
||||||
|
size_t padSize = info->Offset - expectedOffset;
|
||||||
|
constexpr size_t k_MaxAlignmentPadding = 256;
|
||||||
|
float padXStart = pos.x + static_cast<float>(static_cast<double>(expectedOffset) * scale);
|
||||||
|
float padWidth = static_cast<float>(static_cast<double>(padSize) * scale);
|
||||||
|
|
||||||
|
if (padSize <= k_MaxAlignmentPadding && padWidth >= 1.0f)
|
||||||
|
{
|
||||||
|
ImVec2 pMin(padXStart, pos.y + 1);
|
||||||
|
ImVec2 pMax(padXStart + padWidth, pos.y + blockHeight - 1);
|
||||||
|
|
||||||
|
// Clip
|
||||||
|
if (pMin.x < rectMin.x) { pMin.x = rectMin.x; }
|
||||||
|
if (pMax.x > rectMax.x) { pMax.x = rectMax.x; }
|
||||||
|
|
||||||
|
// Draw hatched pattern (diagonal lines) - clipped to visible area
|
||||||
|
float visLeft = ImGui::GetWindowPos().x;
|
||||||
|
float visRight = visLeft + ImGui::GetWindowSize().x;
|
||||||
|
float clippedLeft = std::max(pMin.x, visLeft);
|
||||||
|
float clippedRight = std::min(pMax.x, visRight);
|
||||||
|
|
||||||
|
dl->AddRectFilled(pMin, pMax, IM_COL32(30, 30, 30, 200));
|
||||||
|
if (clippedLeft < clippedRight)
|
||||||
|
{
|
||||||
|
float step = 6.0f;
|
||||||
|
float startX = clippedLeft - (pMax.y - pMin.y);
|
||||||
|
startX = pMin.x + step * std::floor((startX - pMin.x) / step);
|
||||||
|
if (startX < pMin.x) { startX = pMin.x; }
|
||||||
|
|
||||||
|
int lineCount = 0;
|
||||||
|
for (float lx = startX; lx < clippedRight && lineCount < 500; lx += step, ++lineCount)
|
||||||
|
{
|
||||||
|
float ly0 = pMin.y;
|
||||||
|
float lx1 = lx + (pMax.y - pMin.y);
|
||||||
|
float ly1 = pMax.y;
|
||||||
|
if (lx1 > pMax.x) { ly1 = pMin.y + (pMax.x - lx); lx1 = pMax.x; }
|
||||||
|
dl->AddLine(ImVec2(lx, ly0), ImVec2(lx1, ly1), IM_COL32(80, 80, 80, 180));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Label when zoomed
|
||||||
|
if (padWidth > 30.0f)
|
||||||
|
{
|
||||||
|
const char* padLabel = "Pad";
|
||||||
|
ImVec2 textSize = ImGui::CalcTextSize(padLabel);
|
||||||
|
if (padWidth >= textSize.x + 4.0f)
|
||||||
|
{
|
||||||
|
float textX = pMin.x + (padWidth - textSize.x) * 0.5f;
|
||||||
|
float textY = pMin.y + (blockHeight - 2.0f - textSize.y) * 0.5f;
|
||||||
|
dl->AddText(ImVec2(textX, textY), IM_COL32(120, 120, 120, 255), padLabel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::IsMouseHoveringRect(pMin, pMax) && ImGui::IsWindowHovered())
|
||||||
|
{
|
||||||
|
ImGui::BeginTooltip();
|
||||||
|
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "Alignment Padding");
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::Text("Size: %zu bytes", padSize);
|
||||||
|
ImGui::Text("Offset: %zu - %zu", expectedOffset, info->Offset);
|
||||||
|
ImGui::EndTooltip();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
expectedOffset = info->Offset + info->Size;
|
||||||
|
|
||||||
ImGui::PushID(info);
|
ImGui::PushID(info);
|
||||||
float xStart = pos.x + (float)((double)info->Offset * scale);
|
float xStart = pos.x + static_cast<float>(static_cast<double>(info->Offset) * scale);
|
||||||
float width = (float)((double)info->Size * scale);
|
float width = static_cast<float>(static_cast<double>(info->Size) * scale);
|
||||||
width = std::max(width, 1.0f);
|
width = std::max(width, 1.0f);
|
||||||
|
|
||||||
ImVec2 aMin(xStart, pos.y + 1);
|
ImVec2 aMin(xStart, pos.y + 1);
|
||||||
ImVec2 aMax(xStart + width, pos.y + blockHeight - 1);
|
ImVec2 aMax(xStart + width, pos.y + blockHeight - 1);
|
||||||
|
|
||||||
ImU32 color = GetColorForTag(ConstString(info->Tag));
|
// Clip to block bounds
|
||||||
if (state.SelectedAlloc == info)
|
if (aMin.x < rectMin.x)
|
||||||
|
{
|
||||||
|
aMin.x = rectMin.x;
|
||||||
|
}
|
||||||
|
if (aMax.x > rectMax.x)
|
||||||
|
{
|
||||||
|
aMax.x = rectMax.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImU32 color = GetColorForAllocation(info->Tag, info->Offset, info->Size);
|
||||||
|
bool isSelected = (state.SelectedAlloc == info);
|
||||||
|
|
||||||
|
if (isSelected)
|
||||||
|
{
|
||||||
dl->AddRectFilled(aMin, aMax, IM_COL32_WHITE);
|
dl->AddRectFilled(aMin, aMax, IM_COL32_WHITE);
|
||||||
|
dl->AddRect(aMin, aMax, IM_COL32_BLACK);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
dl->AddRectFilled(aMin, aMax, color);
|
dl->AddRectFilled(aMin, aMax, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw text label when zoomed enough
|
||||||
|
if (width > 20.0f && info->Tag)
|
||||||
|
{
|
||||||
|
const char* tagStr = info->Tag;
|
||||||
|
size_t tagLen = 0;
|
||||||
|
while (tagStr[tagLen] != '\0')
|
||||||
|
{
|
||||||
|
++tagLen;
|
||||||
|
}
|
||||||
|
ImVec2 textSize = ImGui::CalcTextSize(tagStr, tagStr + tagLen);
|
||||||
|
if (width >= textSize.x + 4.0f)
|
||||||
|
{
|
||||||
|
float textX = aMin.x + (width - textSize.x) * 0.5f;
|
||||||
|
float textY = aMin.y + (blockHeight - 2.0f - textSize.y) * 0.5f;
|
||||||
|
ImU32 textColor = IM_COL32_BLACK;
|
||||||
|
dl->AddText(ImVec2(textX, textY), textColor, tagStr, tagStr + tagLen);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (ImGui::IsMouseHoveringRect(aMin, aMax) && ImGui::IsWindowHovered())
|
if (ImGui::IsMouseHoveringRect(aMin, aMax) && ImGui::IsWindowHovered())
|
||||||
{
|
{
|
||||||
ImGui::BeginTooltip();
|
ImGui::BeginTooltip();
|
||||||
ImGui::Text("%s", info->Tag);
|
ImGui::TextColored(ImVec4(1.0f, 0.8f, 0.3f, 1.0f), "%s", info->Tag);
|
||||||
ImGui::Text("Size: %zu", info->Size);
|
ImGui::Separator();
|
||||||
|
ImGui::Text("Size: %zu bytes", info->Size);
|
||||||
ImGui::Text("Offset: %zu", info->Offset);
|
ImGui::Text("Offset: %zu", info->Offset);
|
||||||
|
|
||||||
|
// Hex data dump (first 16 bytes)
|
||||||
|
ImGui::Separator();
|
||||||
|
uint8* dataPtr = reinterpret_cast<uint8*>(const_cast<Arena*>(blk)) + info->Offset;
|
||||||
|
ImGui::Text("Data: ");
|
||||||
|
for (int i = 0; i < 16 && i < static_cast<int>(info->Size); ++i)
|
||||||
|
{
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Text("%02X", dataPtr[i]);
|
||||||
|
}
|
||||||
|
|
||||||
ImGui::EndTooltip();
|
ImGui::EndTooltip();
|
||||||
|
|
||||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left))
|
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left))
|
||||||
{
|
{
|
||||||
state.SelectedAlloc = info;
|
state.SelectedAlloc = info;
|
||||||
|
state.ScrollListToSelected = true;
|
||||||
|
state.ScrollVisualToSelected = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -583,11 +830,11 @@ namespace Juliet::Debug
|
|||||||
ArenaFreeNode* freeNode = blk->FreeNodes;
|
ArenaFreeNode* freeNode = blk->FreeNodes;
|
||||||
while(freeNode)
|
while(freeNode)
|
||||||
{
|
{
|
||||||
float xStart = pos.x + (float)((double)freeNode->Position * scale);
|
float fxStart = pos.x + static_cast<float>(static_cast<double>(freeNode->Position) * scale);
|
||||||
float width = (float)((double)freeNode->Size * scale);
|
float fWidth = static_cast<float>(static_cast<double>(freeNode->Size) * scale);
|
||||||
|
|
||||||
ImVec2 fMin(xStart, pos.y + 1);
|
ImVec2 fMin(fxStart, pos.y + 1);
|
||||||
ImVec2 fMax(xStart + width, pos.y + blockHeight - 1);
|
ImVec2 fMax(fxStart + fWidth, pos.y + blockHeight - 1);
|
||||||
|
|
||||||
dl->AddRectFilled(fMin, fMax, IM_COL32(50, 50, 50, 200));
|
dl->AddRectFilled(fMin, fMax, IM_COL32(50, 50, 50, 200));
|
||||||
|
|
||||||
@@ -601,6 +848,93 @@ namespace Juliet::Debug
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
ImGui::EndChild();
|
ImGui::EndChild();
|
||||||
|
|
||||||
|
// --- Tree View (Allocations List) ---
|
||||||
|
ImGui::Separator();
|
||||||
|
if (ImGui::TreeNode("Allocations List"))
|
||||||
|
{
|
||||||
|
// Calculate item count for dynamic height
|
||||||
|
int totalAllocCount = 0;
|
||||||
|
for (const Arena* blk : blocks)
|
||||||
|
{
|
||||||
|
totalAllocCount++;
|
||||||
|
ArenaDebugInfo* countInfo = blk->FirstDebugInfo;
|
||||||
|
while (countInfo)
|
||||||
|
{
|
||||||
|
totalAllocCount++;
|
||||||
|
countInfo = countInfo->Next;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float lineHeight = ImGui::GetTextLineHeightWithSpacing();
|
||||||
|
float currentNeededHeight = static_cast<float>(totalAllocCount) * lineHeight;
|
||||||
|
float maxHeight = lineHeight * 25.0f;
|
||||||
|
|
||||||
|
float listHeight = currentNeededHeight;
|
||||||
|
if (listHeight > maxHeight)
|
||||||
|
{
|
||||||
|
listHeight = maxHeight;
|
||||||
|
}
|
||||||
|
if (listHeight < lineHeight)
|
||||||
|
{
|
||||||
|
listHeight = lineHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::BeginChild("AllocList", ImVec2(0, listHeight), true))
|
||||||
|
{
|
||||||
|
int blkIdx = 0;
|
||||||
|
for (const Arena* blk : blocks)
|
||||||
|
{
|
||||||
|
if (ImGui::TreeNode(reinterpret_cast<const void*>(blk), "Page %d (%zu bytes, pos %zu)", blkIdx, blk->Reserved, blk->Position))
|
||||||
|
{
|
||||||
|
ArenaDebugInfo* info = blk->FirstDebugInfo;
|
||||||
|
if (!info)
|
||||||
|
{
|
||||||
|
ImGui::TextDisabled("No allocations");
|
||||||
|
}
|
||||||
|
while (info)
|
||||||
|
{
|
||||||
|
bool isSelected = (state.SelectedAlloc == info);
|
||||||
|
|
||||||
|
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen;
|
||||||
|
if (isSelected)
|
||||||
|
{
|
||||||
|
flags |= ImGuiTreeNodeFlags_Selected;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isSelected && state.ScrollListToSelected)
|
||||||
|
{
|
||||||
|
ImGui::SetScrollHereY();
|
||||||
|
state.ScrollListToSelected = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Color Square
|
||||||
|
ImU32 color = GetColorForAllocation(info->Tag, info->Offset, info->Size);
|
||||||
|
ImGui::ColorButton("##color", ImColor(color),
|
||||||
|
ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoDragDrop,
|
||||||
|
ImVec2(12, 12));
|
||||||
|
ImGui::SameLine();
|
||||||
|
|
||||||
|
ImGui::TreeNodeEx(info, flags, "[%zu] %s (%zu bytes)", info->Offset, info->Tag, info->Size);
|
||||||
|
|
||||||
|
if (ImGui::IsItemClicked())
|
||||||
|
{
|
||||||
|
state.SelectedAlloc = info;
|
||||||
|
state.ScrollVisualToSelected = true;
|
||||||
|
state.ScrollListToSelected = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
info = info->Next;
|
||||||
|
}
|
||||||
|
ImGui::TreePop();
|
||||||
|
}
|
||||||
|
blkIdx++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndChild();
|
||||||
|
|
||||||
|
ImGui::TreePop();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
}
|
}
|
||||||
@@ -623,12 +957,6 @@ namespace Juliet::Debug
|
|||||||
{
|
{
|
||||||
if (ImGui::BeginTabBar("ArenaTabs"))
|
if (ImGui::BeginTabBar("ArenaTabs"))
|
||||||
{
|
{
|
||||||
if (ImGui::BeginTabItem("Legacy Arenas"))
|
|
||||||
{
|
|
||||||
DrawMemoryArena(ConstString("Game Arena"), *GetGameArena(), s_ConfirmedHovered, frameHovered);
|
|
||||||
ImGui::EndTabItem();
|
|
||||||
}
|
|
||||||
|
|
||||||
#if JULIET_DEBUG
|
#if JULIET_DEBUG
|
||||||
if (ImGui::BeginTabItem("Paged Arenas"))
|
if (ImGui::BeginTabItem("Paged Arenas"))
|
||||||
{
|
{
|
||||||
@@ -641,12 +969,27 @@ namespace Juliet::Debug
|
|||||||
{
|
{
|
||||||
for (Arena* a = head; a != nullptr; a = a->GlobalNext)
|
for (Arena* a = head; a != nullptr; a = a->GlobalNext)
|
||||||
{
|
{
|
||||||
|
// Skip test and internal debug arenas
|
||||||
|
if (a->Name)
|
||||||
|
{
|
||||||
|
bool isTest = (a->Name[0] == 'T' && a->Name[1] == 'e' && a->Name[2] == 's' && a->Name[3] == 't');
|
||||||
|
bool isDebugInfo = (a->Name[0] == 'D' && a->Name[1] == 'e' && a->Name[2] == 'b' && a->Name[3] == 'u' && a->Name[4] == 'g' && a->Name[5] == ' ' && a->Name[6] == 'I');
|
||||||
|
if (isTest || isDebugInfo)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
DrawPagedArena(a);
|
DrawPagedArena(a);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
if (ImGui::BeginTabItem("Legacy Arenas"))
|
||||||
|
{
|
||||||
|
DrawMemoryArena(ConstString("Game Arena"), *GetGameArena(), s_ConfirmedHovered, frameHovered);
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
ImGui::EndTabBar();
|
ImGui::EndTabBar();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ namespace Juliet::D3D12::Internal
|
|||||||
|
|
||||||
D3D12StagingDescriptorPool* CreateStagingDescriptorPool(NonNullPtr<D3D12Driver> driver, D3D12_DESCRIPTOR_HEAP_TYPE type)
|
D3D12StagingDescriptorPool* CreateStagingDescriptorPool(NonNullPtr<D3D12Driver> driver, D3D12_DESCRIPTOR_HEAP_TYPE type)
|
||||||
{
|
{
|
||||||
Arena* arena = ArenaAllocate();
|
Arena* arena = ArenaAllocate({} JULIET_DEBUG_ONLY(, "Staging Descriptors"));
|
||||||
|
|
||||||
D3D12DescriptorHeap* heap = CreateDescriptorHeap(driver, arena, type, kStagingHeapDescriptorExpectedCount, true);
|
D3D12DescriptorHeap* heap = CreateDescriptorHeap(driver, arena, type, kStagingHeapDescriptorExpectedCount, true);
|
||||||
if (!heap)
|
if (!heap)
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ namespace Juliet::D3D12::Internal
|
|||||||
{
|
{
|
||||||
// Heap pool is just single linked list of free elements
|
// Heap pool is just single linked list of free elements
|
||||||
constexpr size_t kInitialCapacity = 4;
|
constexpr size_t kInitialCapacity = 4;
|
||||||
heapPool.Arena = ArenaAllocate();
|
heapPool.Arena = ArenaAllocate({} JULIET_DEBUG_ONLY(, "Descriptor Heap Pool"));
|
||||||
heapPool.FirstFreeDescriptorHeap = nullptr;
|
heapPool.FirstFreeDescriptorHeap = nullptr;
|
||||||
|
|
||||||
// Pre allocate 4
|
// Pre allocate 4
|
||||||
@@ -44,7 +44,7 @@ namespace Juliet::D3D12::Internal
|
|||||||
|
|
||||||
heap->CurrentDescriptorIndex = 0;
|
heap->CurrentDescriptorIndex = 0;
|
||||||
|
|
||||||
heap->FreeIndices.Create();
|
heap->FreeIndices.Create(JULIET_DEBUG_ONLY("DescriptorHeap FreeIndices"));
|
||||||
heap->FreeIndices.Resize(16);
|
heap->FreeIndices.Resize(16);
|
||||||
heap->CurrentFreeIndex = 0;
|
heap->CurrentFreeIndex = 0;
|
||||||
|
|
||||||
|
|||||||
@@ -731,7 +731,7 @@ namespace Juliet::D3D12
|
|||||||
auto driver = static_cast<D3D12Driver*>(Calloc(1, sizeof(D3D12Driver)));
|
auto driver = static_cast<D3D12Driver*>(Calloc(1, sizeof(D3D12Driver)));
|
||||||
|
|
||||||
// TODO : Convert everything to arena
|
// TODO : Convert everything to arena
|
||||||
driver->DriverArena = ArenaAllocate();
|
driver->DriverArena = ArenaAllocate({} JULIET_DEBUG_ONLY(, "D3D12 Driver"));
|
||||||
|
|
||||||
#if JULIET_DEBUG
|
#if JULIET_DEBUG
|
||||||
#ifdef IDXGIINFOQUEUE_SUPPORTED
|
#ifdef IDXGIINFOQUEUE_SUPPORTED
|
||||||
|
|||||||
@@ -149,7 +149,7 @@ namespace Juliet
|
|||||||
{
|
{
|
||||||
// Initial capacity 4, allow realloc
|
// Initial capacity 4, allow realloc
|
||||||
ArenaParams params{ .AllowRealloc = true };
|
ArenaParams params{ .AllowRealloc = true };
|
||||||
Arena* externalArena = ArenaAllocate(params);
|
Arena* externalArena = ArenaAllocate(params JULIET_DEBUG_ONLY(, "VectorTest"));
|
||||||
|
|
||||||
VectorArena<int, 4, true> vec = {};
|
VectorArena<int, 4, true> vec = {};
|
||||||
vec.Create(externalArena);
|
vec.Create(externalArena);
|
||||||
@@ -174,6 +174,7 @@ namespace Juliet
|
|||||||
Assert(vec[4] == 5);
|
Assert(vec[4] == 5);
|
||||||
|
|
||||||
vec.Destroy();
|
vec.Destroy();
|
||||||
|
ArenaRelease(externalArena);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test 6: Move Semantics
|
// Test 6: Move Semantics
|
||||||
@@ -208,7 +209,7 @@ namespace Juliet
|
|||||||
|
|
||||||
VectorArena<MoveOnly, 4, true> vec = {};
|
VectorArena<MoveOnly, 4, true> vec = {};
|
||||||
ArenaParams params{ .AllowRealloc = true };
|
ArenaParams params{ .AllowRealloc = true };
|
||||||
Arena* externalArena = ArenaAllocate(params);
|
Arena* externalArena = ArenaAllocate(params JULIET_DEBUG_ONLY(, "VectorTest"));
|
||||||
NonNullPtr<Arena> validArena(externalArena);
|
NonNullPtr<Arena> validArena(externalArena);
|
||||||
vec.Create(validArena);
|
vec.Create(validArena);
|
||||||
|
|
||||||
@@ -221,12 +222,13 @@ namespace Juliet
|
|||||||
Assert(!vec[0].MovedFrom);
|
Assert(!vec[0].MovedFrom);
|
||||||
|
|
||||||
vec.Destroy();
|
vec.Destroy();
|
||||||
|
ArenaRelease(externalArena);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test 7: Resize Behavior
|
// Test 7: Resize Behavior
|
||||||
{
|
{
|
||||||
ArenaParams params{ .AllowRealloc = true };
|
ArenaParams params{ .AllowRealloc = true };
|
||||||
Arena* externalArena = ArenaAllocate(params);
|
Arena* externalArena = ArenaAllocate(params JULIET_DEBUG_ONLY(, "VectorTest"));
|
||||||
NonNullPtr<Arena> validArena(externalArena);
|
NonNullPtr<Arena> validArena(externalArena);
|
||||||
|
|
||||||
VectorArena<int, 4, true> vec = {};
|
VectorArena<int, 4, true> vec = {};
|
||||||
@@ -247,12 +249,13 @@ namespace Juliet
|
|||||||
Assert(vec[0] == 1);
|
Assert(vec[0] == 1);
|
||||||
|
|
||||||
vec.Destroy();
|
vec.Destroy();
|
||||||
|
ArenaRelease(externalArena);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test 8: External Arena Usage
|
// Test 8: External Arena Usage
|
||||||
{
|
{
|
||||||
ArenaParams params{ .AllowRealloc = true };
|
ArenaParams params{ .AllowRealloc = true };
|
||||||
Arena* externalArena = ArenaAllocate(params);
|
Arena* externalArena = ArenaAllocate(params JULIET_DEBUG_ONLY(, "VectorTest"));
|
||||||
NonNullPtr<Arena> validArena(externalArena);
|
NonNullPtr<Arena> validArena(externalArena);
|
||||||
|
|
||||||
VectorArena<int> vec = {};
|
VectorArena<int> vec = {};
|
||||||
@@ -263,12 +266,13 @@ namespace Juliet
|
|||||||
Assert(vec[0] == 42);
|
Assert(vec[0] == 42);
|
||||||
|
|
||||||
vec.Destroy();
|
vec.Destroy();
|
||||||
|
ArenaRelease(externalArena);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test 9: Volume Test (100 items with Realloc)
|
// Test 9: Volume Test (100 items with Realloc)
|
||||||
{
|
{
|
||||||
ArenaParams params{ .AllowRealloc = true };
|
ArenaParams params{ .AllowRealloc = true };
|
||||||
Arena* externalArena = ArenaAllocate(params);
|
Arena* externalArena = ArenaAllocate(params JULIET_DEBUG_ONLY(, "VectorTest"));
|
||||||
NonNullPtr<Arena> validArena(externalArena);
|
NonNullPtr<Arena> validArena(externalArena);
|
||||||
|
|
||||||
VectorArena<int, 4, true> vec = {};
|
VectorArena<int, 4, true> vec = {};
|
||||||
@@ -287,6 +291,7 @@ namespace Juliet
|
|||||||
}
|
}
|
||||||
|
|
||||||
vec.Destroy();
|
vec.Destroy();
|
||||||
|
ArenaRelease(externalArena);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} // namespace Juliet
|
} // namespace Juliet
|
||||||
|
|||||||
Reference in New Issue
Block a user