Cleaned up memory arena debugger + tag.
WIP
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@@ -40,7 +40,7 @@ extern "C" JULIET_API void GameInit(GameInitParams* /*params*/)
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int Score;
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};
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auto* gameState = ArenaPushType<GameState>(GetGameArena());
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auto* gameState = ArenaPushType<GameState>(GetGameArena(), ConstString("GameState"));
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gameState->TotalTime = 0.0f;
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gameState->Score = 0;
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