Regenerated doc + final submit for now
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- Source: `Juliet\src\Graphics\D3D12\D3D12Synchronization.cpp`
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## AI Description
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*No AI description generated yet.*
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This C++ component provides synchronization primitives for managing GPU operations in a DirectX 12 environment. It includes functions to wait until the GPU is idle, wait for multiple fences, query fence values, and release fences. The implementation uses a pool of available fences to efficiently manage resources and ensure that commands are executed on the correct GPU.
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## Symbols
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