Regenerated doc + final submit for now

This commit is contained in:
2026-07-22 17:37:01 -04:00
parent c436639ddd
commit c0d40ef3e4
101 changed files with 869 additions and 781 deletions
@@ -5,7 +5,7 @@
- Source: `Juliet\src\Graphics\D3D12\D3D12Synchronization.cpp`
## AI Description
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This C++ component provides synchronization primitives for managing GPU operations in a DirectX 12 environment. It includes functions to wait until the GPU is idle, wait for multiple fences, query fence values, and release fences. The implementation uses a pool of available fences to efficiently manage resources and ensure that commands are executed on the correct GPU.
## Symbols