Regenerated doc + final submit for now
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- Source: `Juliet\src\Graphics\D3D12\D3D12InternalTests.cpp`
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## AI Description
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This C++ component provides D3D12 unit test utilities, including allocation management and descriptor heap testing. Designed exclusively for debug builds via JULIET_DEBUG flags, it isolates verification logic to ensure graphics system integrity without impacting production performance or runtime efficiency.
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The `D3D12InternalTests.h` header file serves as a testing framework for the D3D12 graphics device in the Juliet engine. It includes necessary headers and namespaces to facilitate the creation of test cases that validate the functionality of the D3D12 graphics device within the engine. The `D3D12InternalTests.cpp` source file contains the implementation of these tests, ensuring that the D3D12 graphics device operates correctly under various conditions.
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## Symbols
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