Regenerated doc + final submit for now
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- Header: `Juliet\include\Graphics\VertexData.h`
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## AI Description
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The `Vertex` and `Index` structs in the Juliet library define vertex data for 2D graphics, comprising position coordinates (3 floats), normals (3 floats), per-pixel colors via RGBA format, and unsigned short indices.
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This C++ component defines a `Vertex` structure and an `Index` type for handling vertex data in graphics applications. The `Vertex` structure includes three arrays to store the position, normal, and color of each vertex, respectively. The `Index` type is defined as an unsigned 16-bit integer to represent indices into the vertex array. This component is part of a larger graphics library designed to facilitate efficient rendering of 3D models in applications such as video games or scientific visualization.
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## Symbols
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