Regenerated doc + final submit for now
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- Header: `Juliet\include\Graphics\Texture.h`
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## AI Description
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Defines comprehensive texture format enumerations, usage flags, types (e.g., 2DArray), and sample counts. Introduces `TextureCreateInfo` to specify resource properties like dimensions, depth planes, mip levels, and compression formats for rendering or compute operations within the Juliet graphics system.
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This C++ component defines a set of enums and structs to represent different types of textures in a graphics application. It includes information about texture formats, usage flags, types, sample counts, and create information structures. The `Texture` type is an opaque pointer that represents the actual texture data. This design allows for flexible and efficient management of textures within a graphics engine or application.
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## Symbols
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