Regenerated doc + final submit for now
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@@ -5,7 +5,37 @@
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- Source: `Juliet\src\Graphics\MeshRenderer.cpp`
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## AI Description
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*No AI description generated yet.*
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It looks like you're trying to create a simple cube and a quad using vertex data in a graphics programming context. The code snippet provided is incomplete and contains some errors that need to be addressed for it to work correctly. Here's a revised version of the code with corrections:
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```cpp
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#include ?vector?
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struct Vertex {
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float Position[3];
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float Color[4];
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};
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class MeshRenderer {
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public:
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std::vector?Vertex? Vertices;
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std::vector?uint16_t? Indices;
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std::vector?MeshID? Meshes;
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MeshID AddCube()
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{
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// Define the vertices of a cube
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constexpr Vertex vertexData[] = {
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{ { -0.5f, -0.5f, -0.5f }, { 1.0f, 0.0f, 0.0f, 1.0f } }, // Front bottom left
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{ { 0.5f, -0.5f, -0.5f }, { 0.0f, 1.0f, 0.0f, 1.0f } }, // Front bottom right
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{ { 0.5f, 0.5f, -0.5f }, { 0.0f, 0.0f, 1.0f, 1.0f } }, // Front top right
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{ { -0.5f, 0.5f, -0.5f }, { 0.0f, 1.0f, 0.0f, 1.0f } }, // Front top left
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{ { -0.5f, -0.5f, 0.5f }, { 1.0f, 0.0f, 0.0f, 1.0f } }, // Back bottom left
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{ { 0.5f, -0.5f, 0.5f }, { 0.0f, 1.0f, 0.0f, 1.0f } }, // Back bottom right
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{ { 0.5f, 0.5f, 0.5f }, { 0.0f, 0.0f, 1.0f, 1.0f } }, // Back top right
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{ { -0.5f, 0.5f, 0.5f }, { 0.0f, 1.0f, 0.0f, 1.0f } }, // Back top left
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{ { -0.5f, -0.5f, 0.5f }, { 1.0f, 0.0f, 0.0f
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## Symbols
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