Regenerated doc + final submit for now

This commit is contained in:
2026-07-22 17:37:01 -04:00
parent c436639ddd
commit c0d40ef3e4
101 changed files with 869 additions and 781 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
- Source: `Juliet\src\Graphics\Mesh.cpp`
## AI Description
The C++ Mesh component manages geometry data, defining vertex and index counts with offsets. It stores a transform matrix for spatial operations within the Juliet engine's memory arena architecture.
The `Mesh` class in the Juliet graphics library is designed to represent a collection of vertices and indices that define a 3D object. It encapsulates the necessary data structures such as vertex count, index count, and offsets for accessing these elements within an arena. The class also includes a transformation matrix that allows for scaling, rotation, or translation of the mesh in 3D space. This structure is crucial for rendering 3D models in applications using the Juliet graphics engine.
## Symbols