Regenerated doc + final submit for now
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- Header: `Juliet\include\Graphics\GraphicsConfig.h`
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## AI Description
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Defines the Juliet graphics configuration structure within the C++ module. It specifies supported driver types (DirectX 12, All) and includes a toggle for debug features to manage rendering backend compatibility across applications.
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This C++ component is designed to manage graphics configuration settings for a game or application. It includes an enumeration `DriverType` with two possible values: `Any` and `DX12`, which represent different types of graphics drivers. The `GraphicsConfig` struct contains two members: `PreferredDriver`, which specifies the preferred graphics driver, and `EnableDebug`, which indicates whether debug mode should be enabled for graphics operations. This configuration is essential for controlling how graphics are rendered in a game or application, allowing developers to optimize performance and troubleshoot issues effectively.
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## Symbols
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