Regenerated doc + final submit for now
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
- Header: `Juliet\include\Graphics\DebugDisplay.h`
|
||||
|
||||
## AI Description
|
||||
This C++ component enables real-time 3D visualization of geometry (lines and spheres) for debugging. It initializes a graphics device to support drawing operations on CPU command lists during specific rendering passes using provided vectors, colors, and camera data to overlay debug objects onto the scene view.
|
||||
This C++ component is designed to provide debugging and visualization tools for a game engine. It includes functions to initialize, shutdown, draw lines, spheres, and prepare commands for rendering in a graphics device. The DebugDisplay class is part of the Juliet namespace and utilizes various classes such as Vector3, Camera, Colors, Graphics, and CommandList from different modules within the game engine. The component is intended to be used during development and testing phases to visualize the state of the game world and debug issues.
|
||||
|
||||
## Symbols
|
||||
|
||||
|
||||
Reference in New Issue
Block a user