Regenerated doc + final submit for now

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2026-07-22 17:37:01 -04:00
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- Header: `Juliet\include\Core\JulietInit.h`
## AI Description
The `JulietInit.h` header defines core initialization for the Juliet framework via a bit-flag enum and arena management parameters. It exposes public functions to initialize, configure game states, and cleanly shut down system components within the provided namespaces. This component serves as an essential bootstrap layer for setting up runtime environments like display and audio subsystems before application logic executes.
This C++ component, `JulietInit`, is designed to initialize the core functionalities of a game engine. It includes settings for enabling various subsystems such as display and audio, along with an enumeration to manage different initialization flags. The `GameInitParams` structure holds pointers to arenas used by the game engine, which are essential for managing memory allocations during runtime. The `JulietInit` function initializes these subsystems based on the provided flags, while `JulietShutdown` is responsible for cleaning up resources when the game engine is shut down.
## Symbols