Added the shader compiler to the fastbuild pipeline.
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@@ -140,8 +140,8 @@ Settings
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#if __WINDOWS__
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.ProjectCommon =
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[
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.ProjectBuildCommand = 'cd ^$(SolutionDir) & misc\fbuild -vs -dist -monitor -cache ^$(ProjectName)-^$(Configuration)'
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.ProjectRebuildCommand = 'cd ^$(SolutionDir) & mics\fbuild -vs -dist -monitor -cache -clean ^$(ProjectName)-^$(Configuration)'
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.ProjectBuildCommand = 'cd ^$(SolutionDir) & misc\fbuild -ide -dist -monitor -cache ^$(ProjectName)-^$(Configuration)'
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.ProjectRebuildCommand = 'cd ^$(SolutionDir) & misc\fbuild -ide -dist -monitor -cache -clean ^$(ProjectName)-^$(Configuration)'
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.OutputDirectory = '^$(SolutionDir)\bin'
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.IntermediateDirectory = '^$(SolutionDir)\Intermediate'
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.BuildLogFile = '^$(SolutionDir)\Intermediate\^$(ProjectName)-^$(Configuration).log'
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@@ -177,6 +177,7 @@ Settings
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#include "Juliet/Juliet.bff"
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#include "Game/Game.bff"
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#include "JulietApp/JulietApp.Bff"
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#include "JulietShaderCompiler/JulietShaderCompiler.Bff"
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// Aliases : All-$Platform$-$Config$
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//------------------------------------------------------------------------------
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@@ -256,4 +257,4 @@ VSSolution( 'GenerateSolution' )
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.SolutionConfigs = .ProjectConfigs
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.SolutionBuildProject = 'JulietApp'
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}
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Alias( 'gen' ) { .Targets = 'GenerateSolution' }
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Alias( 'gen' ) { .Targets = 'GenerateSolution' }
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