Added the shader compiler to the fastbuild pipeline.

This commit is contained in:
2026-01-09 14:07:36 -05:00
parent 71a78863b7
commit bd45cacc6c
16 changed files with 398 additions and 233 deletions

View File

@@ -140,8 +140,8 @@ Settings
#if __WINDOWS__
.ProjectCommon =
[
.ProjectBuildCommand = 'cd ^$(SolutionDir) & misc\fbuild -vs -dist -monitor -cache ^$(ProjectName)-^$(Configuration)'
.ProjectRebuildCommand = 'cd ^$(SolutionDir) & mics\fbuild -vs -dist -monitor -cache -clean ^$(ProjectName)-^$(Configuration)'
.ProjectBuildCommand = 'cd ^$(SolutionDir) & misc\fbuild -ide -dist -monitor -cache ^$(ProjectName)-^$(Configuration)'
.ProjectRebuildCommand = 'cd ^$(SolutionDir) & misc\fbuild -ide -dist -monitor -cache -clean ^$(ProjectName)-^$(Configuration)'
.OutputDirectory = '^$(SolutionDir)\bin'
.IntermediateDirectory = '^$(SolutionDir)\Intermediate'
.BuildLogFile = '^$(SolutionDir)\Intermediate\^$(ProjectName)-^$(Configuration).log'
@@ -177,6 +177,7 @@ Settings
#include "Juliet/Juliet.bff"
#include "Game/Game.bff"
#include "JulietApp/JulietApp.Bff"
#include "JulietShaderCompiler/JulietShaderCompiler.Bff"
// Aliases : All-$Platform$-$Config$
//------------------------------------------------------------------------------
@@ -256,4 +257,4 @@ VSSolution( 'GenerateSolution' )
.SolutionConfigs = .ProjectConfigs
.SolutionBuildProject = 'JulietApp'
}
Alias( 'gen' ) { .Targets = 'GenerateSolution' }
Alias( 'gen' ) { .Targets = 'GenerateSolution' }