Added the shader compiler to the fastbuild pipeline.
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25
JulietShaderCompiler.sln
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25
JulietShaderCompiler.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.22823.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "JulietShaderCompiler", "JulietShaderCompiler\JulietShaderCompiler.vcxproj", "{534B94ED-6C94-4F93-BC2A-7F5284B7D434}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Juliet", "Juliet\Juliet.vcxproj", "{AB9C7E88-6C94-4F93-BC2A-7F5284B7D434}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64Clang = Debug|x64Clang
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Release|x64Clang = Release|x64Clang
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{534B94ED-6C94-4F93-BC2A-7F5284B7D434}.Debug|x64Clang.ActiveCfg = x64Clang-Debug|x64
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{534B94ED-6C94-4F93-BC2A-7F5284B7D434}.Debug|x64Clang.Build.0 = x64Clang-Debug|x64
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{534B94ED-6C94-4F93-BC2A-7F5284B7D434}.Release|x64Clang.ActiveCfg = x64Clang-Release|x64
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{534B94ED-6C94-4F93-BC2A-7F5284B7D434}.Release|x64Clang.Build.0 = x64Clang-Release|x64
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{AB9C7E88-6C94-4F93-BC2A-7F5284B7D434}.Debug|x64Clang.ActiveCfg = x64Clang-Debug|x64
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{AB9C7E88-6C94-4F93-BC2A-7F5284B7D434}.Release|x64Clang.ActiveCfg = x64Clang-Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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