Added the shader compiler to the fastbuild pipeline.
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@@ -6,8 +6,6 @@
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#include <Core/Memory/Allocator.h>
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#include <DXShaderCompiler/DXCompiler.h>
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#pragma comment(lib, "dxcompiler.lib")
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using namespace Juliet;
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namespace
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@@ -66,7 +64,8 @@ namespace
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char inplaceBuffer[1024];
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convertedBuffer.Data = inplaceBuffer;
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convertedBuffer.Capacity = sizeof(inplaceBuffer);
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if (!ConvertString(StringEncoding::UTF8, StringEncoding::UTF16, info.EntryPoint, convertedBuffer))
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constexpr bool kAddNullTerminator = true;
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if (!ConvertString(StringEncoding::UTF8, StringEncoding::UTF16, info.EntryPoint, convertedBuffer, kAddNullTerminator))
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{
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LogError(LogCategory::Tool, "Cannot convert entry point string to utf16");
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return {};
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@@ -130,7 +129,7 @@ namespace
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StringBuffer nameUtf16 = {};
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nameUtf16.Data = nameInplaceBuffer;
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nameUtf16.Capacity = sizeof(nameInplaceBuffer);
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if (ConvertString(StringEncoding::UTF8, StringEncoding::UTF16, info.Name, nameUtf16))
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if (ConvertString(StringEncoding::UTF8, StringEncoding::UTF16, info.Name, nameUtf16, kAddNullTerminator))
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{
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args[argCount++] = reinterpret_cast<LPCWSTR>(nameInplaceBuffer);
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}
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