Added the shader compiler to the fastbuild pipeline.
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@@ -11,6 +11,7 @@
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ForEach( .BuildConfig in .BuildConfigs )
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{
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Using( .BuildConfig )
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.OutputBase + '\$Platform$-$BuildConfigName$'
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// Unity
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@@ -84,9 +85,14 @@
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Alias( '$ProjectName$-$Platform$-$BuildConfigName$' ) { .Targets = '$ProjectName$-Exe-$Platform$-$BuildConfigName$' }
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^'Targets_$Platform$_$BuildConfigName$' + { '$ProjectName$-$Platform$-$BuildConfigName$' }
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#if __WINDOWS__
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.ProjectConfig = [ Using( .'Project_$Platform$_$BuildConfigName$' ) .Target = '$ProjectName$-$Platform$-$BuildConfigName$' ]
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.ProjectConfig =
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[
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Using( .'Project_$Platform$_$BuildConfigName$' )
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.Target = '$ProjectName$-$Config$'
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]
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^ProjectConfigs + .ProjectConfig
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#endif
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}
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