Added the shader compiler to the fastbuild pipeline.

This commit is contained in:
2026-01-09 14:07:36 -05:00
parent 71a78863b7
commit bd45cacc6c
16 changed files with 398 additions and 233 deletions

View File

@@ -11,6 +11,7 @@
ForEach( .BuildConfig in .BuildConfigs )
{
Using( .BuildConfig )
.OutputBase + '\$Platform$-$BuildConfigName$'
// Unity
@@ -84,9 +85,14 @@
Alias( '$ProjectName$-$Platform$-$BuildConfigName$' ) { .Targets = '$ProjectName$-Exe-$Platform$-$BuildConfigName$' }
^'Targets_$Platform$_$BuildConfigName$' + { '$ProjectName$-$Platform$-$BuildConfigName$' }
#if __WINDOWS__
.ProjectConfig = [ Using( .'Project_$Platform$_$BuildConfigName$' ) .Target = '$ProjectName$-$Platform$-$BuildConfigName$' ]
.ProjectConfig =
[
Using( .'Project_$Platform$_$BuildConfigName$' )
.Target = '$ProjectName$-$Config$'
]
^ProjectConfigs + .ProjectConfig
#endif
}