Added the shader compiler to the fastbuild pipeline.
This commit is contained in:
10
External/SDK/Clang/Windows/Clang.bff
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10
External/SDK/Clang/Windows/Clang.bff
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@@ -151,6 +151,11 @@ Compiler( 'Compiler-Clang19-NonCL' )
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.Compiler = 'Compiler-Clang19'
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.CommonCompilerOptions = ' -c' // Compile only
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+ ' /Z7' // Include debug info
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+ ' -D_CRT_SECURE_NO_WARNINGS'
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// Unicode
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+ ' /utf-8'
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+ ' /D "_UNICODE" /D "UNICODE"'
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// Include paths
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+ ' -I"./"'
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@@ -186,6 +191,11 @@ Compiler( 'Compiler-Clang19-NonCL' )
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.Compiler = 'Compiler-Clang19-NonCL'
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.CommonCompilerOptions = ' -c' // Compile only
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+ ' -g' // Include debug info
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+ ' -D_CRT_SECURE_NO_WARNINGS'
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// Unicode
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+ ' /utf-8'
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+ ' /D "_UNICODE" /D "UNICODE"'
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// Include paths
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+ ' "-I./"'
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5
External/SDK/VisualStudio/VS2022.bff
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5
External/SDK/VisualStudio/VS2022.bff
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@@ -145,6 +145,11 @@ Compiler( 'Compiler-VS2022-ARM64' )
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+ ' /GR-' // No RTTI
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+ ' /EHs-c-' // No exceptions
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+ ' -D_CRT_SECURE_NO_WARNINGS'
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+ ' /utf-8'
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+ ' /D "_UNICODE" /D "UNICODE"'
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// Warnings
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+ ' /Wall' // Enable all warnings (we'll disable those that are not useful)
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+ ' /WX' // Warnings as errors
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