moving project files into a separate folder.

deleting remaining bff
ignoring project files from git
This commit is contained in:
2026-08-08 13:05:46 -04:00
parent 6c7b7c0124
commit ba563ca642
21 changed files with 16 additions and 1550 deletions
-27
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@@ -1,27 +0,0 @@
// JulietApp
//------------------------------------------------------------------------------
{
.ProjectName = 'JulietApp'
.ProjectPath = 'JulietApp'
// Configurations
//--------------------------------------------------------------------------
ForEach( .BuildConfigName in .BuildConfigs )
{
#if __WINDOWS__
.ProjectConfig =
[
Using( .'Project_x64_$BuildConfigName$' )
]
^ProjectConfigs + .ProjectConfig
#endif
}
VCXProject( '$ProjectName$' )
{
.ProjectOutput = '$ProjectPath$/$ProjectName$.vcxproj'
.ProjectBasePath = '$ProjectPath$/'
.ProjectInputPaths = .ProjectBasePath
.ProjectConfigs = .ProjectConfigs
}
}
-92
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@@ -1,92 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|x64">
<Configuration>Profile</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{1720427b-c8ba-3195-f931-e97f6d6125c1}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\build.bat Debug $(SolutionName)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\build.bat -clean Debug $(SolutionName)</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>cd $(SolutionDir) &amp; misc\build.bat -clean Debug $(SolutionName)</NMakeCleanCommandLine>
<NMakeOutput>$(SolutionDir)bin\x64-Debug\JulietApp.exe</NMakeOutput>
<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
<NMakeForcedIncludes>Core/PCH.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;DEBUG;JULIET_DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<AdditionalOptions>/std:c++20</AdditionalOptions>
<LanguageStandard>stdcpp20</LanguageStandard>
<LocalDebuggerWorkingDirectory>$(SolutionDir)bin\x64-Debug\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)Intermediate\x64-Debug\JulietApp\</IntDir>
<OutDir>$(SolutionDir)bin\x64-Debug\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\build.bat Profile $(SolutionName)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\build.bat -clean Profile $(SolutionName)</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>cd $(SolutionDir) &amp; misc\build.bat -clean Profile $(SolutionName)</NMakeCleanCommandLine>
<NMakeOutput>$(SolutionDir)bin\x64-Profile\JulietApp.exe</NMakeOutput>
<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
<NMakeForcedIncludes>Core/PCH.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;RELEASE;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<AdditionalOptions>/std:c++20</AdditionalOptions>
<LanguageStandard>stdcpp20</LanguageStandard>
<LocalDebuggerWorkingDirectory>$(SolutionDir)bin\x64-Profile\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)Intermediate\x64-Profile\JulietApp\</IntDir>
<OutDir>$(SolutionDir)bin\x64-Profile\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\build.bat Release $(SolutionName)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\build.bat -clean Release $(SolutionName)</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>cd $(SolutionDir) &amp; misc\build.bat -clean Release $(SolutionName)</NMakeCleanCommandLine>
<NMakeOutput>$(SolutionDir)bin\x64-Release\JulietApp.exe</NMakeOutput>
<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
<NMakeForcedIncludes>Core/PCH.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;RELEASE;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<AdditionalOptions>/std:c++20</AdditionalOptions>
<LanguageStandard>stdcpp20</LanguageStandard>
<LocalDebuggerWorkingDirectory>$(SolutionDir)bin\x64-Release\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)Intermediate\x64-Release\JulietApp\</IntDir>
<OutDir>$(SolutionDir)bin\x64-Release\</OutDir>
</PropertyGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
<ClInclude Include="main.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
-9
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@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
<ClInclude Include="main.h" />
</ItemGroup>
</Project>