moving project files into a separate folder.
deleting remaining bff ignoring project files from git
This commit is contained in:
@@ -1,24 +0,0 @@
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// Game - Lib/Dll
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//------------------------------------------------------------------------------
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{
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.ProjectName = 'Game'
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.ProjectPath = 'Game'
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// Library Configurations
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//--------------------------------------------------------------------------
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ForEach( .BuildConfigName in .BuildConfigs )
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{
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#if __WINDOWS__
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.ProjectConfig = [ Using( .'Project_x64_$BuildConfigName$' ) ]
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^ProjectConfigs + .ProjectConfig
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#endif
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}
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VCXProject( '$ProjectName$' )
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{
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.ProjectOutput = '$ProjectPath$/$ProjectName$.vcxproj'
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.ProjectBasePath = '$ProjectPath$/'
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.ProjectInputPaths = .ProjectBasePath
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.ProjectConfigs = .ProjectConfigs
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}
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}
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@@ -1,95 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Profile|x64">
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<Configuration>Profile</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{b568a67e-05a1-9907-ff4b-a129119528bd}</ProjectGuid>
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<Keyword>MakeFileProj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat Debug $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean Debug $(SolutionName)</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>cd $(SolutionDir) & misc\build.bat -clean Debug $(SolutionName)</NMakeCleanCommandLine>
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<NMakeOutput>$(SolutionDir)bin\x64-Debug\Game.exe</NMakeOutput>
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<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
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<NMakeForcedIncludes>Core/PCH.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;DEBUG;JULIET_DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_EXPORT;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<AdditionalOptions>/std:c++20</AdditionalOptions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)bin\x64-Debug\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)Intermediate\x64-Debug\Game\</IntDir>
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<OutDir>$(SolutionDir)bin\x64-Debug\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat Profile $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean Profile $(SolutionName)</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>cd $(SolutionDir) & misc\build.bat -clean Profile $(SolutionName)</NMakeCleanCommandLine>
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<NMakeOutput>$(SolutionDir)bin\x64-Profile\Game.exe</NMakeOutput>
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<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
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<NMakeForcedIncludes>Core/PCH.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;RELEASE;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_EXPORT;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<AdditionalOptions>/std:c++20</AdditionalOptions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)bin\x64-Profile\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)Intermediate\x64-Profile\Game\</IntDir>
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<OutDir>$(SolutionDir)bin\x64-Profile\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat Release $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean Release $(SolutionName)</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>cd $(SolutionDir) & misc\build.bat -clean Release $(SolutionName)</NMakeCleanCommandLine>
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<NMakeOutput>$(SolutionDir)bin\x64-Release\Game.exe</NMakeOutput>
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<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
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<NMakeForcedIncludes>Core/PCH.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;RELEASE;JULIET_EXPORT;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<AdditionalOptions>/std:c++20</AdditionalOptions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)bin\x64-Release\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)Intermediate\x64-Release\Game\</IntDir>
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<OutDir>$(SolutionDir)bin\x64-Release\</OutDir>
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</PropertyGroup>
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<ItemGroup>
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<ClCompile Include="Entity\EntityManager.cpp" />
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<ClCompile Include="game.cpp" />
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<ClInclude Include="Entity\Entity.h" />
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<ClInclude Include="Entity\EntityManager.h" />
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<ClInclude Include="game.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@@ -1,20 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Entity">
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Entity\EntityManager.cpp">
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<Filter>Entity</Filter>
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</ClCompile>
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<ClCompile Include="game.cpp" />
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<ClInclude Include="Entity\Entity.h">
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<Filter>Entity</Filter>
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</ClInclude>
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<ClInclude Include="Entity\EntityManager.h">
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<Filter>Entity</Filter>
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</ClInclude>
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<ClInclude Include="game.h" />
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</ItemGroup>
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</Project>
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