Conversion to use Fastbuild + -Wall and warning as errors. WIP

This commit is contained in:
2026-01-06 21:33:15 -05:00
parent 76848ab4e3
commit b5c72649db
79 changed files with 6839 additions and 1508 deletions

View File

@@ -57,10 +57,9 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;JULIET_EXPORT;JULIET_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>DEBUG;JULIET_EXPORT;JULIET_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<LanguageStandard>stdcpp20</LanguageStandard>
<FloatingPointModel>Fast</FloatingPointModel>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
@@ -144,13 +143,13 @@
<ClInclude Include="include\Engine\Engine.h"/>
<ClInclude Include="include\Graphics\Colors.h"/>
<ClInclude Include="include\Graphics\Graphics.h"/>
<ClInclude Include="include\Graphics\GraphicsBuffer.h" />
<ClInclude Include="include\Graphics\GraphicsConfig.h"/>
<ClInclude Include="include\Graphics\GraphicsPipeline.h" />
<ClInclude Include="include\Graphics\RenderPass.h"/>
<ClInclude Include="include\Graphics\Shader.h" />
<ClInclude Include="include\Graphics\Texture.h"/>
<ClInclude Include="include\Juliet.h"/>
<ClInclude Include="include\pch.h"/>
<ClInclude Include="src\Core\HAL\Display\DisplayDevice.h"/>
<ClInclude Include="src\Core\HAL\Display\Display_Private.h"/>
<ClInclude Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.h"/>
@@ -186,6 +185,7 @@
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_root_signature.h" />
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_state_object.h" />
<ClInclude Include="src\Graphics\D3D12\AgilitySDK\dxgiformat.h" />
<ClInclude Include="src\Graphics\D3D12\D3D12Buffer.h" />
<ClInclude Include="src\Graphics\D3D12\D3D12Common.h"/>
<ClInclude Include="src\Graphics\D3D12\D3D12DescriptorHeap.h" />
<ClInclude Include="src\Graphics\D3D12\D3D12GraphicsPipeline.h" />
@@ -231,6 +231,7 @@
<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp" />
<ClCompile Include="src\Engine\Engine.cpp" />
<ClCompile Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_property_format_table.cpp" />
<ClCompile Include="src\Graphics\D3D12\D3D12Buffer.cpp" />
<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp" />
<ClCompile Include="src\Graphics\D3D12\D3D12DescriptorHeap.cpp" />
<ClCompile Include="src\Graphics\D3D12\D3D12GraphicsPipeline.cpp" />
@@ -242,64 +243,7 @@
<ClCompile Include="src\Graphics\D3D12\D3D12GraphicsDevice.cpp" />
<ClCompile Include="src\Graphics\D3D12\D3D12SwapChain.cpp" />
<ClCompile Include="src\Graphics\D3D12\D3D12Utils.cpp" />
<ClCompile Include="src\Graphics\Graphics.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
<Optimization>Disabled</Optimization>
<SupportJustMyCode>true</SupportJustMyCode>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\</AssemblerListingLocation>
<UndefineAllPreprocessorDefinitions>false</UndefineAllPreprocessorDefinitions>
<BrowseInformationFile>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\</BrowseInformationFile>
<CompileAs>Default</CompileAs>
<ConformanceMode>Default</ConformanceMode>
<DiagnosticsFormat>Column</DiagnosticsFormat>
<ExceptionHandling>false</ExceptionHandling>
<EnableASAN>false</EnableASAN>
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<LanguageStandard>stdcpp20</LanguageStandard>
<LanguageStandard_C>Default</LanguageStandard_C>
<ModuleDependenciesFile>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\</ModuleDependenciesFile>
<OmitDefaultLibName>false</OmitDefaultLibName>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
<ObjectFileName>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\</ObjectFileName>
<CallingConvention>Cdecl</CallingConvention>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\Juliet.pch</PrecompiledHeaderOutputFile>
<PreprocessToFile>false</PreprocessToFile>
<PreprocessKeepComments>false</PreprocessKeepComments>
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
<ShowIncludes>false</ShowIncludes>
<SourceDependenciesFile>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\</SourceDependenciesFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<BufferSecurityCheck>true</BufferSecurityCheck>
<SmallerTypeCheck>false</SmallerTypeCheck>
<StructMemberAlignment>Default</StructMemberAlignment>
<TrackerLogDirectory>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\Juliet.tlog\</TrackerLogDirectory>
<MinimalRebuildFromTracking>true</MinimalRebuildFromTracking>
<TreatWarningAsError>false</TreatWarningAsError>
<WarningLevel>Level3</WarningLevel>
<XMLDocumentationFileName>W:\Classified\Juliet\Intermediate\Juliet\x64\Debug\</XMLDocumentationFileName>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<IntelJCCErratum>false</IntelJCCErratum>
<BuildStlModules>false</BuildStlModules>
<TreatExternalTemplatesAsInternal>true</TreatExternalTemplatesAsInternal>
<PreprocessorDefinitions>_DEBUG;_LIB;JULIET_WIN32;_UNICODE;UNICODE;</PreprocessorDefinitions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<LibCompiled>true</LibCompiled>
<ClangClMode>true</ClangClMode>
<MSCVersion>Default</MSCVersion>
<AdditionalOptions>--target=amd64-pc-windows-msvc</AdditionalOptions>
</ClCompile>
<ClCompile Include="src\pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\Graphics\Graphics.cpp" />
</ItemGroup>
<ItemGroup>
<Content Include="include\Core\Thread\Mutex.h" />