use build .bat to build faster

This commit is contained in:
2026-07-23 11:25:15 -04:00
parent 550089b42e
commit b334273313
6 changed files with 225 additions and 92 deletions
+12 -10
View File
@@ -12,6 +12,17 @@
}
#endif
// Unity
//--------------------------------------------------------------------------
Unity( '$ProjectName$-Unity' )
{
.UnityInputPath = '$ProjectPath$/'
.UnityOutputPath = 'Intermediate/$ProjectPath$/'
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
.UnityMaxFiles = 5
.UnityUseIncludedFiles = false
}
// Library
//--------------------------------------------------------------------------
ForEach( .BuildConfig in .BuildConfigs )
@@ -19,21 +30,12 @@
Using( .BuildConfig )
.OutputBase + '\$Platform$-$BuildConfigName$'
// Unity
//--------------------------------------------------------------------------
Unity( '$ProjectName$-Unity-$Platform$-$BuildConfigName$' )
{
.UnityInputPath = '$ProjectPath$/'
.UnityOutputPath = '$OutputBase$/$ProjectPath$/'
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
}
// Library
//--------------------------------------------------------------------------
ObjectList( '$ProjectName$-Objs-$Platform$-$BuildConfigName$' )
{
// Input (Unity)
.CompilerInputUnity = '$ProjectName$-Unity-$Platform$-$BuildConfigName$'
.CompilerInputUnity = '$ProjectName$-Unity'
// Extra Compiler Options
.CompilerOptions + ' "-IJuliet/include"'
+12 -11
View File
@@ -9,6 +9,17 @@
+ ' "-IExternal/imgui/backends"'
// Unity
//--------------------------------------------------------------------------
Unity( '$ProjectName$-Unity' )
{
.UnityInputPath = '$ProjectPath$/'
.UnityOutputPath = 'Intermediate/$ProjectPath$/'
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
.UnityMaxFiles = 10
.UnityPBRoot = ''
}
// Library
//--------------------------------------------------------------------------
ForEach( .BuildConfig in .BuildConfigs )
@@ -16,22 +27,12 @@
Using( .BuildConfig )
.OutputBase + '\$Platform$-$BuildConfigName$'
// Unity
//--------------------------------------------------------------------------
Unity( '$ProjectName$-Unity-$Platform$-$BuildConfigName$' )
{
.UnityInputPath = '$ProjectPath$/'
.UnityOutputPath = '$OutputBase$/$ProjectPath$/'
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
.UnityMaxFiles = 10
}
// Library
//--------------------------------------------------------------------------
ObjectList( '$ProjectName$-Objs-$Platform$-$BuildConfigName$' )
{
// Input (Unity)
.CompilerInputUnity = '$ProjectName$-Unity-$Platform$-$BuildConfigName$'
.CompilerInputUnity = '$ProjectName$-Unity'
// Extra Compiler Options
.CompilerOptions + .JulietIncludePath
+12 -11
View File
@@ -9,6 +9,17 @@
.ProjectDefPath = '$_WORKING_DIR_$/$ProjectName$/$ProjectName$.def'
// Unity
//--------------------------------------------------------------------------
Unity( '$ProjectName$-Unity' )
{
.UnityInputPath = '$ProjectPath$/'
.UnityOutputPath = 'Intermediate/$ProjectPath$/'
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
.UnityMaxFiles = 5
.UnityPBRoot = ''
}
// Library
//--------------------------------------------------------------------------
ForEach( .BuildConfig in .BuildConfigs )
@@ -17,22 +28,12 @@
.OutputBase + '\$Platform$-$BuildConfigName$'
// Unity
//--------------------------------------------------------------------------
Unity( '$ProjectName$-Unity-$Platform$-$BuildConfigName$' )
{
.UnityInputPath = '$ProjectPath$/'
.UnityOutputPath = '$OutputBase$/$ProjectPath$/'
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
.UnityMaxFiles = 5
}
// Library
//--------------------------------------------------------------------------
ObjectList( '$ProjectName$-Lib-$Platform$-$BuildConfigName$' )
{
// Input (Unity)
.CompilerInputUnity = '$ProjectName$-Unity-$Platform$-$BuildConfigName$'
.CompilerInputUnity = '$ProjectName$-Unity'
// Extra Compiler Options
.CompilerOptions + .JulietIncludePath
+11 -11
View File
@@ -6,25 +6,25 @@
.ProjectConfigsShader = {}
.DXCSourcePath = '$ProjectPath$/DXShaderCompiler'
// 0. Single Unity generator target
Unity( '$ProjectName$-Unity' )
{
.UnityInputPath = '$ProjectPath$/'
.UnityOutputPath = 'Intermediate/$ProjectPath$/'
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
.UnityMaxFiles = 5
.UnityPBRoot = ''
}
ForEach( .BuildConfig in .ShaderCompilerConfigs )
{
Using( .BuildConfig )
.OutputBase + '\$Platform$-$BuildConfigName$'
// Unity
//--------------------------------------------------------------------------
Unity( '$ProjectName$-Unity-$Platform$-$BuildConfigName$' )
{
.UnityInputPath = '$ProjectPath$/'
.UnityOutputPath = '$OutputBase$/$ProjectPath$/'
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
.UnityMaxFiles = 5
}
// 2. Define the Build Targets for this specific configuration
ObjectList( '$ProjectName$-Obs-$Platform$-$BuildConfigName$' )
{
.CompilerInputUnity = '$ProjectName$-Unity-$Platform$-$BuildConfigName$'
.CompilerInputUnity = '$ProjectName$-Unity'
.CompilerOutputPath = '$OutputBase$/$ProjectPath$/'
.CompilerOptions + ' "-IJuliet/include"'
+ ' "-IJulietShaderCompiler"'
+12 -11
View File
@@ -10,6 +10,17 @@
.ProjectDefPath = '$_WORKING_DIR_$/$ProjectName$/$ProjectName$.def'
// Unity
//--------------------------------------------------------------------------
Unity( '$ProjectName$-Unity' )
{
.UnityInputPath = '$ProjectPath$/src/'
.UnityOutputPath = 'Intermediate/$ProjectPath$/'
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
.UnityMaxFiles = 5
.UnityPBRoot = ''
}
// Library
//--------------------------------------------------------------------------
ForEach( .BuildConfig in .BuildConfigs )
@@ -18,22 +29,12 @@
.OutputBase + '\$Platform$-$BuildConfigName$'
// Unity
//--------------------------------------------------------------------------
Unity( '$ProjectName$-Unity-$Platform$-$BuildConfigName$' )
{
.UnityInputPath = '$ProjectPath$/src/'
.UnityOutputPath = '$OutputBase$/$ProjectPath$/'
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
.UnityMaxFiles = 5
}
// Library
//--------------------------------------------------------------------------
ObjectList( '$ProjectName$-Lib-$Platform$-$BuildConfigName$' )
{
// Input (Unity)
.CompilerInputUnity = '$ProjectName$-Unity-$Platform$-$BuildConfigName$'
.CompilerInputUnity = '$ProjectName$-Unity'
// Extra Compiler Options
.CompilerOptions + .JulietIncludePath
+166 -38
View File
@@ -2,84 +2,212 @@
setlocal enabledelayedexpansion
:: ------------------------------------------------------------------------------
:: FastBuild Unity Build Script (Located in misc/)
:: Unity Build Script (misc/build.bat)
:: Step 1: Use FASTBuild to generate unity .cpp files directly in Intermediate/
:: Step 2: Invoke compiler (clang-cl / cl) directly on target unity files
:: ------------------------------------------------------------------------------
set SCRIPT_DIR=%~dp0
cd /d "%SCRIPT_DIR%.."
set FBUILD=misc\fbuild.exe
set CONFIG=Debug
set TARGETS=
if not exist "%FBUILD%" (
echo [ERROR] Could not find %FBUILD%. Please check workspace setup.
exit /b 1
)
set TARGET_JULIET=0
set TARGET_ROMEO=0
set TARGET_SHADER=0
set TARGET_COUNT=0
set CONFIG_DEBUG=0
set CONFIG_RELEASE=0
set CONFIG_PROFILE=0
set CONFIG_COUNT=0
:parse_args
if "%~1"=="" goto run_build
if "%~1"=="" goto check_defaults
if /i "%~1"=="debug" (
set CONFIG=Debug
set CONFIG_DEBUG=1
set /a CONFIG_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="release" (
set CONFIG=Release
set CONFIG_RELEASE=1
set /a CONFIG_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="profile" (
set CONFIG=Profile
set CONFIG_PROFILE=1
set /a CONFIG_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="clean" (
echo Cleaning build artifacts...
"%FBUILD%" -clean
exit /b %ERRORLEVEL%
)
if /i "%~1"=="julietapp" (
set TARGETS=!TARGETS! JulietApp-x64-%CONFIG%
if /i "%~1"=="juliet" (
set TARGET_JULIET=1
set /a TARGET_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="romeo" (
set TARGETS=!TARGETS! Romeo-x64-%CONFIG%
set TARGET_ROMEO=1
set /a TARGET_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="shader" (
set TARGETS=!TARGETS! JulietShaderCompiler-x64Clang-%CONFIG%
if /i "%~1"=="shadercompiler" (
set TARGET_SHADER=1
set /a TARGET_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="unity-only" (
echo Generating Unity files only...
"%FBUILD%" JulietApp-Unity-x64-%CONFIG% Romeo-Unity-x64-%CONFIG% JulietShaderCompiler-Unity-x64Clang-%CONFIG%
exit /b %ERRORLEVEL%
)
:: If target name passed explicitly
set TARGETS=!TARGETS! %~1
shift
goto parse_args
:run_build
if "!TARGETS!"=="" (
echo Building default targets (JulietApp, Romeo, JulietShaderCompiler) [%CONFIG%]...
set TARGETS=JulietApp-x64-%CONFIG% Romeo-x64-%CONFIG% JulietShaderCompiler-x64Clang-%CONFIG%
) else (
echo Building targets: !TARGETS! [%CONFIG%]...
:check_defaults
:: If no arguments passed ("build"), build ALL targets across ALL configurations (Debug, Profile, Release)
if %CONFIG_COUNT% equ 0 if %TARGET_COUNT% equ 0 (
set CONFIG_DEBUG=1
set CONFIG_RELEASE=1
set CONFIG_PROFILE=1
set TARGET_JULIET=1
set TARGET_ROMEO=1
set TARGET_SHADER=1
goto start_build
)
"%FBUILD%" -summary -showcmds !TARGETS!
exit /b %ERRORLEVEL%
:: If targets specified but no configs specified, default to Debug
if %CONFIG_COUNT% equ 0 (
set CONFIG_DEBUG=1
)
:: If configs specified but no targets specified, build all targets for those configs
if %TARGET_COUNT% equ 0 (
set TARGET_JULIET=1
set TARGET_ROMEO=1
set TARGET_SHADER=1
)
:start_build
if not exist "%FBUILD%" (
echo.
echo [BUILD FAILED] Could not find %FBUILD%.
exit /b 1
)
:: Find Clang / MSVC compiler
set COMPILER=clang-cl.exe
where %COMPILER% >nul 2>nul
if %ERRORLEVEL% neq 0 (
set COMPILER=cl.exe
)
if %CONFIG_DEBUG% equ 1 call :build_config Debug
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
if %CONFIG_PROFILE% equ 1 call :build_config Profile
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
if %CONFIG_RELEASE% equ 1 call :build_config Release
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
echo.
echo ==============================================================================
echo [ALL BUILDS SUCCEEDED] All requested executables built successfully.
echo ==============================================================================
exit /b 0
:: ------------------------------------------------------------------------------
:: Subroutine to build a specific configuration (Debug / Profile / Release)
:: ------------------------------------------------------------------------------
:build_config
set "CFG=%~1"
echo.
echo ==============================================================================
echo Generating Unity Files into Intermediate/ via FASTBuild [%CFG%]...
echo ==============================================================================
set FASTBUILD_TARGETS=Juliet-Unity
if %TARGET_JULIET% equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietApp-Unity Game-Unity
if %TARGET_ROMEO% equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity
if %TARGET_SHADER% equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity
"%FBUILD%" !FASTBUILD_TARGETS!
if %ERRORLEVEL% neq 0 (
echo.
echo ==============================================================================
echo [BUILD FAILED] FASTBuild failed to generate unity files for %CFG%.
echo ==============================================================================
exit /b %ERRORLEVEL%
)
:: Strip '#pragma message' from generated Unity files
powershell -Command "Get-ChildItem -Path Intermediate -Recurse -Filter '*_Unity*.cpp' | ForEach-Object { (Get-Content $_.FullName) | Where-Object { $_ -notmatch '#pragma message' } | Set-Content $_.FullName }"
echo.
echo ==============================================================================
echo Compiling Unity Files directly via %COMPILER% [%CFG%]...
echo ==============================================================================
if not exist "bin\x64-!CFG!" mkdir "bin\x64-!CFG!"
set COMMON_FLAGS=/nologo /std:c++20 /W4 /EHa- /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530
if /i "!CFG!"=="Debug" (
set COMPILER_FLAGS=!COMMON_FLAGS! /MDd /Od /Zi /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG
) else if /i "!CFG!"=="Profile" (
set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Zi /DRELEASE /DPROFILING_ENABLED
) else (
set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /DRELEASE
)
set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib
set IMGUI_SRCS=External\imgui\imgui.cpp External\imgui\imgui_demo.cpp External\imgui\imgui_draw.cpp External\imgui\imgui_tables.cpp External\imgui\imgui_widgets.cpp External\imgui\backends\imgui_impl_win32.cpp External\imgui\backends\imgui_impl_dx12.cpp
:: Compile JulietApp Executable
if %TARGET_JULIET% equ 1 (
echo.
echo --- Building JulietApp.exe [%CFG%] ---
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^
Intermediate\Juliet\*.cpp ^
Intermediate\JulietApp\*.cpp ^
Intermediate\Game\*.cpp ^
!IMGUI_SRCS! ^
/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
)
:: Compile Romeo Executable
if %TARGET_ROMEO% equ 1 (
echo.
echo --- Building Romeo.exe [%CFG%] ---
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^
Intermediate\Juliet\*.cpp ^
Intermediate\Romeo\*.cpp ^
!IMGUI_SRCS! ^
/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
)
:: Compile JulietShaderCompiler Executable
if %TARGET_SHADER% equ 1 (
echo.
echo --- Building JulietShaderCompiler.exe [%CFG%] ---
if exist "Intermediate\JulietShaderCompiler\*.cpp" (
%COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^
Intermediate\Juliet\*.cpp ^
Intermediate\JulietShaderCompiler\*.cpp ^
JulietShaderCompiler\DXShaderCompiler\dxcompiler.lib ^
/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
)
)
exit /b 0