use build .bat to build faster
This commit is contained in:
+166
-38
@@ -2,84 +2,212 @@
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setlocal enabledelayedexpansion
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:: ------------------------------------------------------------------------------
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:: FastBuild Unity Build Script (Located in misc/)
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:: Unity Build Script (misc/build.bat)
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:: Step 1: Use FASTBuild to generate unity .cpp files directly in Intermediate/
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:: Step 2: Invoke compiler (clang-cl / cl) directly on target unity files
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:: ------------------------------------------------------------------------------
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set SCRIPT_DIR=%~dp0
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cd /d "%SCRIPT_DIR%.."
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set FBUILD=misc\fbuild.exe
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set CONFIG=Debug
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set TARGETS=
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if not exist "%FBUILD%" (
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echo [ERROR] Could not find %FBUILD%. Please check workspace setup.
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exit /b 1
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)
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set TARGET_JULIET=0
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set TARGET_ROMEO=0
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set TARGET_SHADER=0
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set TARGET_COUNT=0
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set CONFIG_DEBUG=0
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set CONFIG_RELEASE=0
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set CONFIG_PROFILE=0
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set CONFIG_COUNT=0
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:parse_args
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if "%~1"=="" goto run_build
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if "%~1"=="" goto check_defaults
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if /i "%~1"=="debug" (
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set CONFIG=Debug
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set CONFIG_DEBUG=1
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set /a CONFIG_COUNT+=1
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shift
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goto parse_args
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)
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if /i "%~1"=="release" (
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set CONFIG=Release
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set CONFIG_RELEASE=1
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set /a CONFIG_COUNT+=1
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shift
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goto parse_args
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)
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if /i "%~1"=="profile" (
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set CONFIG=Profile
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set CONFIG_PROFILE=1
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set /a CONFIG_COUNT+=1
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shift
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goto parse_args
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)
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if /i "%~1"=="clean" (
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echo Cleaning build artifacts...
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"%FBUILD%" -clean
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exit /b %ERRORLEVEL%
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)
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if /i "%~1"=="julietapp" (
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set TARGETS=!TARGETS! JulietApp-x64-%CONFIG%
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if /i "%~1"=="juliet" (
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set TARGET_JULIET=1
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set /a TARGET_COUNT+=1
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shift
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goto parse_args
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)
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if /i "%~1"=="romeo" (
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set TARGETS=!TARGETS! Romeo-x64-%CONFIG%
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set TARGET_ROMEO=1
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set /a TARGET_COUNT+=1
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shift
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goto parse_args
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)
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if /i "%~1"=="shader" (
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set TARGETS=!TARGETS! JulietShaderCompiler-x64Clang-%CONFIG%
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if /i "%~1"=="shadercompiler" (
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set TARGET_SHADER=1
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set /a TARGET_COUNT+=1
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shift
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goto parse_args
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)
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if /i "%~1"=="unity-only" (
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echo Generating Unity files only...
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"%FBUILD%" JulietApp-Unity-x64-%CONFIG% Romeo-Unity-x64-%CONFIG% JulietShaderCompiler-Unity-x64Clang-%CONFIG%
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exit /b %ERRORLEVEL%
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)
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:: If target name passed explicitly
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set TARGETS=!TARGETS! %~1
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shift
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goto parse_args
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:run_build
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if "!TARGETS!"=="" (
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echo Building default targets (JulietApp, Romeo, JulietShaderCompiler) [%CONFIG%]...
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set TARGETS=JulietApp-x64-%CONFIG% Romeo-x64-%CONFIG% JulietShaderCompiler-x64Clang-%CONFIG%
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) else (
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echo Building targets: !TARGETS! [%CONFIG%]...
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:check_defaults
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:: If no arguments passed ("build"), build ALL targets across ALL configurations (Debug, Profile, Release)
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if %CONFIG_COUNT% equ 0 if %TARGET_COUNT% equ 0 (
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set CONFIG_DEBUG=1
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set CONFIG_RELEASE=1
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set CONFIG_PROFILE=1
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set TARGET_JULIET=1
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set TARGET_ROMEO=1
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set TARGET_SHADER=1
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goto start_build
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)
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"%FBUILD%" -summary -showcmds !TARGETS!
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exit /b %ERRORLEVEL%
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:: If targets specified but no configs specified, default to Debug
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if %CONFIG_COUNT% equ 0 (
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set CONFIG_DEBUG=1
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)
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:: If configs specified but no targets specified, build all targets for those configs
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if %TARGET_COUNT% equ 0 (
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set TARGET_JULIET=1
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set TARGET_ROMEO=1
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set TARGET_SHADER=1
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)
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:start_build
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if not exist "%FBUILD%" (
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echo.
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echo [BUILD FAILED] Could not find %FBUILD%.
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exit /b 1
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)
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:: Find Clang / MSVC compiler
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set COMPILER=clang-cl.exe
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where %COMPILER% >nul 2>nul
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if %ERRORLEVEL% neq 0 (
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set COMPILER=cl.exe
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)
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if %CONFIG_DEBUG% equ 1 call :build_config Debug
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if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
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if %CONFIG_PROFILE% equ 1 call :build_config Profile
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if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
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if %CONFIG_RELEASE% equ 1 call :build_config Release
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if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
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echo.
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echo ==============================================================================
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echo [ALL BUILDS SUCCEEDED] All requested executables built successfully.
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echo ==============================================================================
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exit /b 0
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:: ------------------------------------------------------------------------------
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:: Subroutine to build a specific configuration (Debug / Profile / Release)
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:: ------------------------------------------------------------------------------
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:build_config
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set "CFG=%~1"
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echo.
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echo ==============================================================================
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echo Generating Unity Files into Intermediate/ via FASTBuild [%CFG%]...
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echo ==============================================================================
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set FASTBUILD_TARGETS=Juliet-Unity
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if %TARGET_JULIET% equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietApp-Unity Game-Unity
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if %TARGET_ROMEO% equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity
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if %TARGET_SHADER% equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity
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"%FBUILD%" !FASTBUILD_TARGETS!
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if %ERRORLEVEL% neq 0 (
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echo.
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echo ==============================================================================
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echo [BUILD FAILED] FASTBuild failed to generate unity files for %CFG%.
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echo ==============================================================================
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exit /b %ERRORLEVEL%
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)
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:: Strip '#pragma message' from generated Unity files
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powershell -Command "Get-ChildItem -Path Intermediate -Recurse -Filter '*_Unity*.cpp' | ForEach-Object { (Get-Content $_.FullName) | Where-Object { $_ -notmatch '#pragma message' } | Set-Content $_.FullName }"
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echo.
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echo ==============================================================================
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echo Compiling Unity Files directly via %COMPILER% [%CFG%]...
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echo ==============================================================================
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if not exist "bin\x64-!CFG!" mkdir "bin\x64-!CFG!"
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set COMMON_FLAGS=/nologo /std:c++20 /W4 /EHa- /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530
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if /i "!CFG!"=="Debug" (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MDd /Od /Zi /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG
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) else if /i "!CFG!"=="Profile" (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Zi /DRELEASE /DPROFILING_ENABLED
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) else (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /DRELEASE
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)
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set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib
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set IMGUI_SRCS=External\imgui\imgui.cpp External\imgui\imgui_demo.cpp External\imgui\imgui_draw.cpp External\imgui\imgui_tables.cpp External\imgui\imgui_widgets.cpp External\imgui\backends\imgui_impl_win32.cpp External\imgui\backends\imgui_impl_dx12.cpp
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:: Compile JulietApp Executable
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if %TARGET_JULIET% equ 1 (
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echo.
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echo --- Building JulietApp.exe [%CFG%] ---
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%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^
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Intermediate\Juliet\*.cpp ^
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Intermediate\JulietApp\*.cpp ^
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Intermediate\Game\*.cpp ^
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!IMGUI_SRCS! ^
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/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE
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if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
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)
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:: Compile Romeo Executable
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if %TARGET_ROMEO% equ 1 (
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echo.
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echo --- Building Romeo.exe [%CFG%] ---
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%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^
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Intermediate\Juliet\*.cpp ^
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Intermediate\Romeo\*.cpp ^
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!IMGUI_SRCS! ^
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/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE
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if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
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)
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:: Compile JulietShaderCompiler Executable
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if %TARGET_SHADER% equ 1 (
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echo.
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echo --- Building JulietShaderCompiler.exe [%CFG%] ---
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if exist "Intermediate\JulietShaderCompiler\*.cpp" (
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%COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^
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Intermediate\Juliet\*.cpp ^
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Intermediate\JulietShaderCompiler\*.cpp ^
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JulietShaderCompiler\DXShaderCompiler\dxcompiler.lib ^
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/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE
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if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
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)
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)
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exit /b 0
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