use build .bat to build faster
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@@ -6,25 +6,25 @@
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.ProjectConfigsShader = {}
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.DXCSourcePath = '$ProjectPath$/DXShaderCompiler'
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// 0. Single Unity generator target
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Unity( '$ProjectName$-Unity' )
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{
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.UnityInputPath = '$ProjectPath$/'
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.UnityOutputPath = 'Intermediate/$ProjectPath$/'
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.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
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.UnityMaxFiles = 5
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.UnityPBRoot = ''
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}
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ForEach( .BuildConfig in .ShaderCompilerConfigs )
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{
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Using( .BuildConfig )
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.OutputBase + '\$Platform$-$BuildConfigName$'
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// Unity
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//--------------------------------------------------------------------------
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Unity( '$ProjectName$-Unity-$Platform$-$BuildConfigName$' )
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{
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.UnityInputPath = '$ProjectPath$/'
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.UnityOutputPath = '$OutputBase$/$ProjectPath$/'
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.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
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.UnityMaxFiles = 5
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}
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// 2. Define the Build Targets for this specific configuration
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ObjectList( '$ProjectName$-Obs-$Platform$-$BuildConfigName$' )
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{
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.CompilerInputUnity = '$ProjectName$-Unity-$Platform$-$BuildConfigName$'
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.CompilerInputUnity = '$ProjectName$-Unity'
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.CompilerOutputPath = '$OutputBase$/$ProjectPath$/'
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.CompilerOptions + ' "-IJuliet/include"'
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+ ' "-IJulietShaderCompiler"'
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