use build .bat to build faster
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+12
-11
@@ -9,6 +9,17 @@
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.ProjectDefPath = '$_WORKING_DIR_$/$ProjectName$/$ProjectName$.def'
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// Unity
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//--------------------------------------------------------------------------
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Unity( '$ProjectName$-Unity' )
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{
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.UnityInputPath = '$ProjectPath$/'
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.UnityOutputPath = 'Intermediate/$ProjectPath$/'
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.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
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.UnityMaxFiles = 5
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.UnityPBRoot = ''
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}
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// Library
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//--------------------------------------------------------------------------
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ForEach( .BuildConfig in .BuildConfigs )
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@@ -17,22 +28,12 @@
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.OutputBase + '\$Platform$-$BuildConfigName$'
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// Unity
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//--------------------------------------------------------------------------
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Unity( '$ProjectName$-Unity-$Platform$-$BuildConfigName$' )
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{
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.UnityInputPath = '$ProjectPath$/'
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.UnityOutputPath = '$OutputBase$/$ProjectPath$/'
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.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
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.UnityMaxFiles = 5
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}
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// Library
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//--------------------------------------------------------------------------
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ObjectList( '$ProjectName$-Lib-$Platform$-$BuildConfigName$' )
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{
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// Input (Unity)
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.CompilerInputUnity = '$ProjectName$-Unity-$Platform$-$BuildConfigName$'
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.CompilerInputUnity = '$ProjectName$-Unity'
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// Extra Compiler Options
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.CompilerOptions + .JulietIncludePath
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