use build .bat to build faster

This commit is contained in:
2026-07-23 11:25:15 -04:00
parent 550089b42e
commit b334273313
6 changed files with 225 additions and 92 deletions
+12 -10
View File
@@ -12,6 +12,17 @@
}
#endif
// Unity
//--------------------------------------------------------------------------
Unity( '$ProjectName$-Unity' )
{
.UnityInputPath = '$ProjectPath$/'
.UnityOutputPath = 'Intermediate/$ProjectPath$/'
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
.UnityMaxFiles = 5
.UnityUseIncludedFiles = false
}
// Library
//--------------------------------------------------------------------------
ForEach( .BuildConfig in .BuildConfigs )
@@ -19,21 +30,12 @@
Using( .BuildConfig )
.OutputBase + '\$Platform$-$BuildConfigName$'
// Unity
//--------------------------------------------------------------------------
Unity( '$ProjectName$-Unity-$Platform$-$BuildConfigName$' )
{
.UnityInputPath = '$ProjectPath$/'
.UnityOutputPath = '$OutputBase$/$ProjectPath$/'
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
}
// Library
//--------------------------------------------------------------------------
ObjectList( '$ProjectName$-Objs-$Platform$-$BuildConfigName$' )
{
// Input (Unity)
.CompilerInputUnity = '$ProjectName$-Unity-$Platform$-$BuildConfigName$'
.CompilerInputUnity = '$ProjectName$-Unity'
// Extra Compiler Options
.CompilerOptions + ' "-IJuliet/include"'