made build system more agnostic to the projet it builds
This commit is contained in:
+52
-64
@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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@@ -14,24 +14,8 @@
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="Romeo.bff" />
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<CustomBuild Include="src\AiGenerator.cpp" />
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<CustomBuild Include="src\AiGenerator.h" />
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<CustomBuild Include="src\Database.cpp" />
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<CustomBuild Include="src\Database.h" />
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<CustomBuild Include="src\HttpClient.cpp" />
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<CustomBuild Include="src\HttpClient.h" />
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<CustomBuild Include="src\JsonParser.cpp" />
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<CustomBuild Include="src\JsonParser.h" />
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<CustomBuild Include="src\main.cpp" />
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<CustomBuild Include="src\MarkdownGenerator.cpp" />
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<CustomBuild Include="src\MarkdownGenerator.h" />
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</ItemGroup>
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<ItemGroup>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{05cd1167-6c94-4f93-bc2a-7f5284b7d434}</ProjectGuid>
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<ProjectGuid>{767620a7-b286-e7a1-9f79-3e14ce9e5ab1}</ProjectGuid>
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<Keyword>MakeFileProj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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@@ -39,72 +23,76 @@
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<LocalDebuggerCommand>$(SolutionDir)\bin\x64-$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<LocalDebuggerCommand>$(SolutionDir)\bin\x64-$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<LocalDebuggerCommand>$(SolutionDir)\bin\x64-$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat $(Configuration) $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean $(Configuration) $(SolutionName)</NMakeReBuildCommandLine>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\x64-$(Configuration)\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)\Intermediate</IntDir>
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<OutDir>$(SolutionDir)\bin</OutDir>
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat Debug $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean Debug $(SolutionName)</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>cd $(SolutionDir) & misc\build.bat -clean Debug $(SolutionName)</NMakeCleanCommandLine>
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<NMakeOutput>$(SolutionDir)bin\x64-Debug\Romeo.exe</NMakeOutput>
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<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
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<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;DEBUG;JULIET_DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<AdditionalOptions>/std:c++20</AdditionalOptions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)bin\x64-Debug\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)Intermediate\x64-Debug\Romeo\</IntDir>
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<OutDir>$(SolutionDir)bin\x64-Debug\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat $(Configuration) $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean $(Configuration) $(SolutionName)</NMakeReBuildCommandLine>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\x64-$(Configuration)\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)\Intermediate</IntDir>
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<OutDir>$(SolutionDir)\bin</OutDir>
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat Profile $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean Profile $(SolutionName)</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>cd $(SolutionDir) & misc\build.bat -clean Profile $(SolutionName)</NMakeCleanCommandLine>
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<NMakeOutput>$(SolutionDir)bin\x64-Profile\Romeo.exe</NMakeOutput>
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<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
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<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;RELEASE;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<AdditionalOptions>/std:c++20</AdditionalOptions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)bin\x64-Profile\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)Intermediate\x64-Profile\Romeo\</IntDir>
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<OutDir>$(SolutionDir)bin\x64-Profile\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat $(Configuration) $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean $(Configuration) $(SolutionName)</NMakeReBuildCommandLine>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\x64-$(Configuration)\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)\Intermediate</IntDir>
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<OutDir>$(SolutionDir)\bin</OutDir>
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat Release $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean Release $(SolutionName)</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>cd $(SolutionDir) & misc\build.bat -clean Release $(SolutionName)</NMakeCleanCommandLine>
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<NMakeOutput>$(SolutionDir)bin\x64-Release\Romeo.exe</NMakeOutput>
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<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
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<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;RELEASE;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<AdditionalOptions>/std:c++20</AdditionalOptions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)bin\x64-Release\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)Intermediate\x64-Release\Romeo\</IntDir>
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<OutDir>$(SolutionDir)bin\x64-Release\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<BuildLog>
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<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
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</BuildLog>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
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<BuildLog>
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<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
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</BuildLog>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<BuildLog>
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<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
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</BuildLog>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\AiGenerator.cpp" />
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<ClCompile Include="src\Database.cpp" />
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<ClCompile Include="src\HttpClient.cpp" />
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<ClCompile Include="src\JsonParser.cpp" />
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<ClCompile Include="src\main.cpp" />
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<ClCompile Include="src\MarkdownGenerator.cpp" />
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<ClInclude Include="src\AiGenerator.h" />
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<ClInclude Include="src\Database.h" />
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<ClInclude Include="src\HttpClient.h" />
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<ClInclude Include="src\JsonParser.h" />
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<ClInclude Include="src\MarkdownGenerator.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<Import Condition="'$(ConfigurationType)' == 'Makefile' and Exists('$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets')" Project="$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets" />
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<Import Condition="'$(ConfigurationType)' == 'Makefile' and '$(AndroidAPILevel)' != '' and Exists('$(VCTargetsPath)\Application Type\$(ApplicationType)\$(ApplicationTypeRevision)\Android.Common.targets')" Project="$(VCTargetsPath)\Application Type\$(ApplicationType)\$(ApplicationTypeRevision)\Android.Common.targets" />
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</Project>
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</Project>
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